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Exploring the use of participatory design in game design: a Brazilian perspective
International Journal of Serious Games Pub Date : 2020-09-25 , DOI: 10.17083/ijsg.v7i3.358
Vanissa Wanick , Chaiane Bitelo

This paper reviews the current body of literature on participatory design (PD) for game design, including participatory design elements, participatory design in education, and the current challenges that game designers and developers encountered. This paper also contains the findings of a survey among game designers in Brazil (N=29) concerning their use of participatory design techniques during the design process in their studios. The survey results show that playtesting is the most common technique that they utilise in order to improve player experience. Several of the respondents admitted that they have considered player participation during other stages of game development. This paper is concluded with a critical overview of the role of participatory design in game design and potential uses for games for learning. The literature and survey-based findings in this paper may be of benefit to game design scholars and designers who are intent on critically analysing the use of participatory design in the game design process.

中文翻译:

探索参与设计在游戏设计中的使用:巴西的观点

本文回顾了有关游戏设计的参与式设计(PD)的当前文献,包括参与式设计要素,教育中的参与式设计以及游戏设计师和开发人员当前面临的挑战。本文还包含对巴西游戏设计师(N = 29)进行的一项调查结果,调查涉及他们在工作室设计过程中使用参与式设计技术的情况。调查结果表明,游戏测试是他们用来改善玩家体验的最常用技术。几名受访者承认,他们已经在游戏开发的其他阶段考虑了玩家的参与。本文以对参与式设计在游戏设计中的作用以及学习游戏的潜在用途的批判性概述作为结束。
更新日期:2020-09-25
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