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Location-based Games as Exergames - From Pokémon To The Wizarding World
International Journal of Serious Games Pub Date : 2020-03-05 , DOI: 10.17083/ijsg.v7i1.337
Samuli Laato , Sonja Hyrynsalmi , Sampsa Rauti , A.K.M. Najmul Islam , Teemu H. Laine

Exergames, i.e. games which aim to increase player’s physical activity, are a prominent sub-category of serious games (SGs). Recently, location-based games (LBGs) similar to Pokemon GO have gained the attention of exergame designers as they have been able to reach people who would otherwise not be motivated to exercise. Multiple studies have been conducted on Pokemon GO alone, identifying positive outcomes related to, for example, exercise and social well-being. However, with substantial findings derived from a single game, it is unclear whether the identified benefits of playing Pokemon GO are present in other similar games. In order to broaden the understanding of LBGs as exergames, this study investigates the gameplay features and initial reactions of early adopters to a game called Harry Potter: Wizards Unite (HPWU) which was launched in summer 2019. A questionnaire (N=346) was sent to HPWU players to measure the effects playing the game has on their physical activity. During the first week of play, an increase in mild physical activity was recorded among HPWU players, similar to what has been reported with Pokemon GO. Also almost half of respondents (46,82%) reported to play the game socially, showcasing how LBGs can generally have a positive impactalso on players’ social well-being.

中文翻译:

作为Exergames的基于位置的游戏-从《Pokémon》到《巫师世界》

Exergames,即旨在增加玩家身体活动的游戏,是严肃游戏(SGs)的重要子类别。最近,类似于Pokemon GO的基于位置的游戏(LBG)吸引了exergame设计师的注意,因为他们能够吸引原本不愿锻炼的人。仅对Pokemon GO进行了多项研究,确定了与运动和社会福祉相关的积极成果。但是,从单个游戏中得出的实质性发现,尚不清楚在其他类似游戏中是否存在玩Pokemon GO的确定优势。为了拓宽对LBG作为游戏的理解,本研究调查了早期采用者对一款名为《哈利·波特》的游戏的游戏功能和初步反应:巫师联盟(HPWU)于2019年夏季发布。向HPWU玩家发送了一份调查表(N = 346),以衡量玩游戏对其身体活动的影响。在比赛的第一周,HPWU球员的轻度运动量有所增加,这与《口袋​​妖怪GO》的报道相似。此外,几乎一半的受访者(46.82%)报告说是社交游戏,这表明LBG通常可以对玩家的社会福祉产生积极影响。
更新日期:2020-03-05
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