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Shakespeare and the Accumulation of Cultural Prestige in Video Games
Acta Universitatis Sapientiae, Film and Media Studies Pub Date : 2019-10-01 , DOI: 10.2478/ausfm-2019-0018
Andrei Nae 1
Affiliation  

Abstract The present article analyses the manner in which AAA action-adventure games adapt, quote, and reference Shakespeare’s plays in order to borrow the bard’s cultural capital and assert themselves as forms of art. My analysis focuses on three major releases: Metal Gear Solid 4: Guns of the Patriots, BioShock: Infinite, and God of War. The article shows that these games employ narrative content from Shakespeare’s plays in order to adopt traits traditionally associated with the established arts, such as narrative depth and complex characters. In addition to this, explicit intertextual links between the games’ respective storyworlds and the plays are offered as ludic rewards for the more involved players who thoroughly explore game space.1

中文翻译:

莎士比亚与电子游戏中文化威望的积累

摘要本文分析了AAA动作冒险游戏改编,引用和引用莎士比亚戏剧的方式,以借用吟游诗人的文化资本并将其自身确立为一种艺术形式。我的分析集中在三个主要版本:《合金装备4:爱国者之枪》,《生化奇兵:无限》和《战神》。文章显示,这些游戏采用莎士比亚戏剧中的叙事内容,以采用传统上与既有艺术相关的特征,例如叙事深度和复杂角色。除此之外,游戏的各自故事世界与剧本之间的明确互文链接为那些深入探索游戏空间的更多参与玩家提供了可笑的奖励。
更新日期:2019-10-01
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