Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Teaching Case—Gamified tech integration coach pathway for AEL teachers and staff
New Horizons in Adult Education and Human Resource Development Pub Date : 2020-10-24 , DOI: 10.1002/nha3.20300
Chih‐Wei Wang 1, 2 , Glenda Lynn Rose 2, 3
Affiliation  

This teaching and training case demonstrates how gamification was adopted in the course design of the Tech Integration Coach Pathway, a professional development initiative for Texas adult education and literacy (AEL) staff and teachers to become technology integration coaches. The purpose of the course is to develop certified technology integration coaches competent to coach local program AEL teachers on their technology usage in teaching adult learners. This gamified learning design includes levels, badges, leaderboards, points, and feedback elements, and applies International Society for Technology in Education (ISTE) standards to tasks that are relevant to instruction in adult education and literacy programs.

中文翻译:

教学案例-适用于AEL老师和员工的专业化技术集成教练途径

该教学和培训案例说明了技术集成教练课程的课程设计中如何采用游戏化,这是德克萨斯州成人教育和素养(AEL)员工和教师成为技术集成教练的专业发展计划。该课程的目的是发展经过认证的技术集成教练,他们有能力指导当地课程的AEL教师在教学成人学习者中的技术运用。这种游戏化的学习设计包括关卡,徽章,排行榜,分数和反馈元素,并将国际教育技术学会(ISTE)标准应用到与成人教育和扫盲计划中的教学有关的任务。
更新日期:2020-10-24
down
wechat
bug