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CALLex: a CALL game to study lexical relationships based on a semantic database
ReCALL ( IF 4.235 ) Pub Date : 2021-08-26 , DOI: 10.1017/s0958344000590089
Henriëtte Visser

This paper presents the prototype of CALLex, a program for learning lexical functions, created by a project funded by INTAS, a European organisation promoting cooperation between the European Union and the states of the former Soviet Union, developed by the Laboratory of Computational Linguistics at the Russian Academy of Sciences, Moscow, supported by the universities of Klagenfurt, Austria and Heidelberg, Germany. The goal of the program is to facilitate language learning through several linguistic games in order to improve the lexical command of the language studied. The CALLex games access a lexico-semantic database consisting of two dictionaries, Russian and German, each containing roughly 1000 lexemes. The lexical functions cover a wide variety of lexical relationships, which can be roughly divided into three major groups: (1) collocations, which are syntagmatic relationships, such as ‘do x, nave x, or being in the state of x’, (trade) = conduct (trade) or (anger) = feel (anger), (2) substitutions, i.e. paradigmatic relationships, e.g. ‘a lexeme whose meaning is opposite to x’, (appear) = disappear, (courage) = cowardice, and (3) other prototypical relationships, ‘head of what is denoted by x’, (university) = rector, (tribe) = chief. While studying the combinatorial capabilities of a word and its most ‘idiomatic’ collocations, the student can get a feel for semantic fields and obtain structured access to the vocabulary and its syntactic expression in the foreign language. The strict separation of the CALL program and the underlying database facilitates the expansion of the linguistic resources on the one hand and the adaptation or the linguistic games to new didactic approaches on the other hand. This paper highlights the function of the database in the background of the program and the treatment of illrormed student input. Although some adjustments were made during the course of the project, a more flexible approach seems necessary. Here we envisage a component separate from, but interacting with the database, allowing for a more robust treatment of ill-formed input.

中文翻译:

CALlex:基于语义数据库研究词汇关系的 CALL 游戏

本文介绍了 CALlex 的原型,这是一个学习词汇功能的程序,由 INTAS 资助的项目创建,INTAS 是一个促进欧盟与前苏联国家之间合作的欧洲组织,由美国计算语言学实验室开发。俄罗斯科学院,莫斯科,由奥地利克拉根福大学和德国海德堡大学提供支持。该计划的目标是通过多种语言游戏促进语言学习,以提高所学语言的词汇能力。CALlex 游戏访问由两个词典组成的词汇语义数据库,俄语和德语,每个词典包含大约 1000 个词位。词汇功能涵盖的词汇关系种类繁多,大致可分为三大类:(1)搭配,它们是组合关系,例如“do x, nave x, or being in the state of x”,(贸易)=行为(贸易)或(愤怒)=感觉(愤怒),(2)替代,即范式关系,例如,“与 x 含义相反的词位”,(出现)= 消失,(勇气)= 怯懦,以及(3)其他原型关系,“x 表示的事物的负责人”,(大学)= 校长,(部落) = 主管。在学习单词的组合能力及其最“惯用”的搭配时,学生可以感受语义场并获得对词汇及其在外语中的句法表达的结构化访问。CALL 程序和底层数据库的严格分离一方面有利于语言资源的扩展,另一方面有利于语言游戏对新的教学方法的适应或调整。本文重点介绍了数据库在程序后台的作用以及对学生输入不良的处理。尽管在项目过程中进行了一些调整,但似乎需要一种更灵活的方法。在这里,我们设想一个独立于数据库但与数据库交互的组件,允许对格式错误的输入进行更健壮的处理。一种更灵活的方法似乎是必要的。在这里,我们设想一个独立于数据库但与数据库交互的组件,允许对格式错误的输入进行更健壮的处理。一种更灵活的方法似乎是必要的。在这里,我们设想一个独立于数据库但与数据库交互的组件,允许对格式错误的输入进行更健壮的处理。
更新日期:2021-08-26
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