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Video Games: Their Influence on English as a Foreign Language Vocabulary Acquisition
GiST Education and Learning Research Journal Pub Date : 2019-12-12 , DOI: 10.26817/16925777.707
Gonzalo Camacho Vásquez , Joan Camilo Ovalle

In this particular project, a four-week video game-based activity is proposed, using videogames as main sources to improve participants' vocabulary. Moreover, the data gathered in the project is triangulated by using tests, teacher's journal, and students' journal during the four weeks. The project aims to demonstrate the bond between videogames and vocabulary acquisition as well as breaking the superstition that videogames cannot be helpful in EFL contexts. Besides, during the activity, students are asked to play two games, Scribblenauts and Age of Empires II. Consequently, the research tries to understand and analyze the process and roles students and teachers develop through the usage of videogames in an EFL classroom; reflecting upon experiences from the games.

中文翻译:

电子游戏:它们对英语作为外语词汇习得的影响

在这个特定的项目中,提出了一个为期四周的基于视频游戏的活动,使用视频游戏作为主要资源来提高参与者的词汇量。此外,项目中收集的数据通过使用测试、教师日记和学生日记在四个星期内进行了三角测量。该项目旨在展示电子游戏与词汇习得之间的联系,并打破电子游戏在 EFL 环境中无用的迷信。此外,在活动期间,学生们被要求玩两个游戏,Scribblenauts 和 Age of Empires II。因此,本研究试图了解和分析学生和教师通过在 EFL 课堂​​中使用电子游戏而发展的过程和角色;反思游戏中的经验。
更新日期:2019-12-12
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