当前位置: X-MOL 学术IEEE Trans. Games › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
On Mixed-Initiative Content Creation for Video Games
IEEE Transactions on Games ( IF 2.3 ) Pub Date : 2022-05-23 , DOI: 10.1109/tg.2022.3176215
Gorm Lai 1 , Frederic Fol Leymarie 2 , William Latham 2
Affiliation  

In this article, we present a survey of mixed-initiative methods for the creation of content for video games. We also propose a definition of what mixed initiative implies, as the term lacks a clear specification. The survey includes works not directly aimed at video games but which create content that can potentially be used in games, such as art programs utilizing mixed initiative. Furthermore, we highlight research areas that overlap wholly or partly with mixed initiative, such as casual creators, explainable artificial intelligence, or interactive evolutionary computation. We examine these and several other topics in the context of mixed initiative. Finally, we provide a catalogue of typical techniques and challenges connected with mixed initiative before considering future directions.

中文翻译:

关于视频游戏的混合主动内容创建

在本文中,我们对用于创建视频游戏内容的混合主动方法进行了调查。我们还提出了混合主动性含义的定义,因为该术语缺乏明确的规范。该调查包括不直接针对视频游戏但创建可用于游戏的内容的作品,例如利用混合主动性的艺术程序。此外,我们强调了与混合主动性完全或部分重叠的研究领域,例如临时创作者、可解释的人工智能或交互式进化计算。我们在混合倡议的背景下研究这些和其他几个主题。最后,在考虑未来方向之前,我们提供了与混合主动性相关的典型技术和挑战的目录。
更新日期:2022-05-23
down
wechat
bug