当前位置: X-MOL 学术Journal of Science Communication › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Gamification for social perception: introducing scientific literacy to dabblers in citizen science
Journal of Science Communication Pub Date : 2021-10-11 , DOI: 10.22323/2.20060208
Emilio Velis , Diego Torres , Gino Caballero

Understanding scientific concepts is a crucial factor in motivating dabblers at the start of co-created citizen science projects. This article describes PACMAC, a card-based cooperative card game aimed at introducing dabblers to hypothesis and falsifiability concepts through the visualization of a social perception map. The game was evaluated in five neighborhoods from El Salvador. The results showed that PACMAP is approachable for participants of different demographics to develop an understanding of the concepts of hypotheses and falsifiability.

中文翻译:

社会认知的游戏化:向公民科学领域的涉猎者介绍科学素养

在共同创建的公民科学项目开始时,理解科学概念是激励涉猎者的关键因素。本文介绍了 PACMAC,这是一种基于纸牌的合作纸牌游戏,旨在通过社会感知图的可视化向涉猎者介绍假设和可证伪性概念。这场比赛在萨尔瓦多的五个街区进行了评估。结果表明,PACMAP 对于不同人口统计的参与者来说是平易近人的,可以加深对假设和可证伪性概念的理解。
更新日期:2021-10-11
down
wechat
bug