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Serious Game Design to Support Children Struggling with School Refusal
International Journal of Serious Games Pub Date : 2021-06-04 , DOI: 10.17083/ijsg.v8i2.416
Marikken Høiseth , Ole Andreas Alsos , Sindre Holme , Sondre Ek , Charlotte Tendenes Gabrielsen

A significant number of children worldwide struggle with school refusal. Games and digital tools represent a novel take on how to address this phenomenon. Our research aims to support children who are at risk or in an early phase of developing school refusal through serious games. In this paper we present current work, grounded in human-centered design, involving the application of a game design framework to elaborate on design elements and empirical evaluations of a serious game called Gnist (English: Spark). Based on this we discuss some implications for game design and key takeaways for researchers and practitioners working to design technologies for supporting children's well-being in attending school. We contribute to position serious games in a new context and anticipate our findings to be valuable to the Human-Computer Interaction community in general and specifically to the Child-Computer Interaction community.

中文翻译:

严肃的游戏设计,以支持与拒学作斗争的儿童

全世界有相当多的儿童与拒绝上学作斗争。游戏和数字工具代表了如何解决这一现象的新颖方法。我们的研究旨在通过严肃的游戏来支持处于危险中或处于拒绝上学早期阶段的儿童。在本文中,我们介绍了当前的工作,以人为中心的设计为基础,涉及应用游戏设计框架来详细说明设计元素和对名为 Gnist(英语:Spark)的严肃游戏的经验评估。在此基础上,我们讨论了游戏设计的一些影响以及研究人员和从业人员的关键要点,这些研究人员和从业者致力于设计技术以支持儿童上学的幸福感。
更新日期:2021-06-04
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