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Volume reconstruction based on the six-direction cubic box-spline
Graphical Models ( IF 1.7 ) Pub Date : 2022-11-17 , DOI: 10.1016/j.gmod.2022.101168
Hyunjun Kim , Minho Kim

We propose a new volume reconstruction technique based on the six-direction cubic box-spline M6. M6 is C1 continuous and possesses an approximation order of three, the same as that of the tri-quadratic B-spline but with much lower degree. In fact, M6 has the lowest degree among the symmetric box-splines on Z3 with at least C1 continuity. We analyze the polynomial structure induced by the shifts of M6 and propose an efficient analytic evaluation algorithm for splines and their derivatives (gradient and Hessian) based on the high symmetry of M6. To verify the evaluation algorithm, we implement a real-time GPU (graphics processing unit) isosurface raycaster which exhibits interactive performance (54.5 fps (frames per second) with 2413 dataset on 5122 framebuffer) on a modern graphics hardware. Moreover, we analyze M6 as a reconstruction filter and state that it is comparable to the tri-cubic B-spline, which possesses a higher approximation order.



中文翻译:

基于六向三次箱样条的体积重建

我们提出了一种新的基于六向三次箱样条的体积重建技术6个.6个C1个连续且具有三阶近似,与三次 B 样条相同,但阶数低得多。实际上,6个在对称箱样条中具有最低的程度Z3个至少C1个连续性。我们分析了由移动引起的多项式结构6个并基于6个. 为了验证评估算法,我们实现了一个实时 GPU(图形处理单元)等值面光线投射器,它具有交互性能(54.5 fps(每秒帧数)241个3个上的数据集512个2个framebuffer)在现代图形硬件上。此外,我们分析6个作为重建滤波器,并声明它与三次 B 样条相当,后者具有更高的近似阶数。

更新日期:2022-11-17
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