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Stimulus–Response Compatibility During Fighting Task Simulation: Influences of the Opponent’s Spatial Codes on the Accuracy and Response Time
Motor Control ( IF 1.1 ) Pub Date : 2023-05-08 , DOI: 10.1123/mc.2022-0044
Andreza Abreus de Moura 1 , Leonardo José Mataruna-Dos-Santos 2, 3 , Erick Francisco Quintas Conde 4
Affiliation  

Manual Reaction Time measures have been widely used to study interactions between perceptual, cognitive, and motor functions. The Stimulus–Response Compatibility is a phenomenon characterized through faster Manual Reaction Times when stimuli and response locations coincide (correspondent condition) than when they are on different sides (noncorrespondent condition). The present study adapted a protocol to study if the Stimulus–Response Compatibility effect can be detected during a virtual combat simulation. Twenty-seven participants were instructed to defend themselves by clicking a key in order to block the presented punch. Videos of two fighters were used, granting two types of basic strokes: the back fist, a punch performed with the dorsal part of the fighter’s hand, starting at the opposite side to which it is directed; and the hook punch, performed with a clenched fist starting and finishing ipsilaterally. The Manual Reaction Times were different between the correspondent and noncorrespondent conditions, F(1, 26) = 9.925; p < .004; η2 = .276, with an Stimulus–Response Compatibility effect of 72 ms. Errors were also different, F(1, 26) = 23.199; p < .001; η2 = .472, between the correspondent (13%) and the noncorrespondent conditions (23%). The study concluded that spatial codes presented at the beginning of the punch movement perception substantially influenced the response execution.



中文翻译:

格斗任务模拟中的刺激响应兼容性:对手空间编码对准确性和响应时间的影响

手动反应时间测量已广泛用于研究知觉、认知和运动功能之间的相互作用。刺激-反应兼容性是一种现象,其特征是当刺激和反应位置重合(对应条件)时,手动反应时间比它们位于不同一侧(非对应条件)时更快。本研究采用了一种协议来研究是否可以在虚拟战斗模拟过程中检测到刺激-反应兼容性效应。二十七名参与者被要求通过点击一个键来保护自己,以格挡出击。使用两名拳击手的视频,提供两种类型的基本击打:后拳,用拳击手的手背部分进行拳击,从其所指向的另一侧开始;以及勾拳,用紧握的拳头从同侧开始和结束。对应条件和非对应条件下的手动反应时间不同,F (1, 26) = 9.925;p  < .004;η 2  = .276,刺激响应兼容性效应为 72 ms。误差也不同,F (1, 26) = 23.199;p  < .001;η 2  = .472,介于对应条件 (13%) 和非对应条件 (23%) 之间。研究得出的结论是,出拳动作感知开始时出现的空间代码极大地影响了反应的执行。

更新日期:2023-05-08
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