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Audience Repair as Paradigm Repair: Fixing the ‘Gamer’ in Games Journalism
Journalism History Pub Date : 2023-06-08 , DOI: 10.1080/00947679.2023.2203022
Gregory Perreault 1 , Leonardo Caberlon 2 , Cameron Stuart 1
Affiliation  

ABSTRACT

Gaming journalism began its existence under attack from the rest of the journalistic field and from US culture as a result of its audience: young, diverse, and progressive. This study argues that early gaming magazines (n = 150) repaired the gaming paradigm during the development of gaming’s mainstream acceptance from 1991–1995 by challenging stereotypes of gamers: imagining gamers as diverse, social, and mature.



中文翻译:

受众修复作为范式修复:修复游戏新闻中的“玩家”

摘要

游戏新闻在其诞生之初就受到了其他新闻领域和美国文化的攻击,因为它的受众群体是年轻的、多元化的和进步的。本研究认为,早期游戏杂志(n  = 150)通过挑战游戏玩家的刻板印象(将游戏玩家想象为多元化、社交和成熟),在 1991 年至 1995 年游戏主流接受度发展过程中修复了游戏范式。

更新日期:2023-06-08
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