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Institutional Innovation in University-based Experimental Spaces: the Case of Oulu Game Lab
Triple Helix Pub Date : 2023-06-26 , DOI: 10.1163/21971927-bja10041
Valeriia Pokidina 1 , Juha Tuunainen 1 , Tuija Mainela 1
Affiliation  

This article explores preconditions and developmental dynamics of institutional innovation in higher education organizations as an outcome of a collaborative educational initiative – a university-based experimental space. Such collaborative learning configurations are often designed to stimulate local economic development after a downturn in regional industrial landscapes. The experimental space studied here had a twofold mission: providing re-skilling and re-education opportunities for unemployed ICT professionals and equipping them with business and employment bonds with regional game industry companies. To imbue a static outcome of institutional innovation with dynamic features, and to further develop the concept of Triple Helix spaces, we incorporated three sequential forms of institutional work in our analysis: boundary work, distancing work, and anchoring work.



中文翻译:

大学实验空间的制度创新:以奥卢游戏实验室为例

本文探讨了高等教育组织机构创新的先决条件和发展动态,作为协作教育计划(基于大学的实验空间)的成果。这种协作学习配置通常旨在在区域工业景气低迷后刺激当地经济发展。这里研究的实验空间有双重使命:为失业的信息通信技术人员提供再培训和再教育机会专业人士,并为他们提供与区域游戏行业公司的业务和就业联系。为了赋予制度创新的静态结果以动态特征,并进一步发展三螺旋空间的概念,我们在分析中纳入了制度工作的三种连续形式:边界工作、距离工作和锚定工作。

更新日期:2023-06-26
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