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EGT-Moodle: an educational game theoretic mechanism in Moodle to establish an efficient online peer-learning environment
New Review of Hypermedia and Multimedia ( IF 1.2 ) Pub Date : 2023-06-27 , DOI: 10.1080/13614568.2023.2228249
Seyede Fatemeh Noorani 1
Affiliation  

ABSTRACT

Peer learning is the method of students learning with and from each other. However, it is not completely developed or studied in online and blended higher education. In this paper, an Educational Game Theory method called EGT-Moodle is proposed to establish a peer learning in an online-learning environment. This method is implemented in Moodle (an open-source learning management system) environment. The method is a quasi-experimental study with a post-test design consisting of the experimental and control groups. A total of 152 students of the Discrete Mathematics course in computer engineering constitute the experimental and control groups randomly at 76. The Mann–Whitney two-independent group is applied to compare the post-tests of the subject groups. The result indicates that there is a significant difference (U = 1319, p = .000) between post-tests for the experimental group compared to the control which indicates the positive effect of EGT-Moodle on learning enhancement.



中文翻译:

EGT-Moodle:Moodle中的教育博弈论机制,用于建立高效的在线同伴学习环境

摘要

同伴学习是学生相互学习的方法。然而,在线和混合高等教育尚未完全开发或研究它。本文提出了一种称为 EGT-Moodle 的教育博弈论方法,用于在在线学习环境中建立同伴学习。该方法在Moodle(一个开源学习管理系统)环境中实现。该方法是一种准实验研究,由实验组和对照组组成后测设计。计算机工程离散数学课程共152名学生,随机分为实验组和对照组,各76人。采用Mann-Whitney二独立组对各学科组的后测进行比较。结果表明,存在显着性差异(U = 1319, p  = .000) 实验组与对照组的后测试之间的比较表明 EGT-Moodle 对学习增强的积极影响。

更新日期:2023-06-27
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