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Changes in Navigation over Time: A Comparison of Teleportation and Joystick-Based Locomotion
ACM Transactions on Applied Perception ( IF 1.6 ) Pub Date : 2023-10-25 , DOI: 10.1145/3613902
Moloud Nasiri 1 , John Porter 1 , Kristopher Kohm 1 , Andrew Robb 1
Affiliation  

Little research has studied how people use Virtual Reality (VR) changes as they experience VR. This article reports the results of an experiment investigating how users’ behavior with two locomotion methods changed over 4 weeks: teleportation and joystick-based locomotion. Twenty novice VR users (with no more than 1 hour prior experience with any form of walking in VR) were recruited. They loaned an Oculus Quest for 4 weeks on their own time, including an activity we provided them with. Results showed that the time required to complete the navigation task decreased faster for joystick-based locomotion. Spatial memory improved with time, particularly when using teleportation (which starts disadvantaged to joystick-based locomotion). In addition, overall cybersickness decreased slightly over time; however, two dimensions of cybersickness (nausea and disorientation) increased notably over time using joystick-based navigation.



中文翻译:

导航随时间的变化:隐形传态和基于操纵杆的运动的比较

很少有研究研究人们在体验 VR 时如何使用虚拟现实 (VR) 变化。本文报告了一项实验的结果,该实验调查了用户在 4 周内使用两种移动方法(隐形传态和基于操纵杆的移动)的行为如何变化。招募了 20 名 VR 新手用户(之前在 VR 中进行任何形式步行的经验不超过 1 小时)。他们在自己的时间里借用了 Oculus Quest 4 周,其中包括我们为他们提供的一项活动。结果表明,基于操纵杆的移动完成导航任务所需的时间减少得更快。空间记忆随着时间的推移而改善,特别是在使用隐形传态时(这开始不利于基于操纵杆的移动)。此外,随着时间的推移,总体晕机症状略有下降;然而,随着使用基于操纵杆的导航的时间的推移,网络病的两个方面(恶心和迷失方向)显着增加。

更新日期:2023-10-25
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