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Working Through Transformations in Play
Psychoanalytic Dialogues ( IF 0.450 ) Pub Date : 2023-09-07 , DOI: 10.1080/10481885.2023.2220763
Elena Molinari , Violet Pietrantonio 1
Affiliation  

ABSTRACT

For Bion, one of the aims of analysis is to increase the transformation of negative emotions so that they do not exceed the personal capacity to contain them. Ferro described a transformation in playing as the possibility of giving the patient an emotion contained in action or a concrete situation, intuiting the underlying dream. A possible hypothesis to deepen the “transformations in playing” theory is that they can be a valuable tool to explore the relational area that escapes the word. Through transformation into play, the unthought can find a way to establish an invariant, a profound relational continuity that can move toward elaboration. The frequent clinical entanglement between transformations in play and reverie suggests that these are clinical phenomena that can take place in an area of analytical work at the frontiers of dreaming (Ogden, 2001). In this process, reverie seems to reveal itself both as a possible endpoint of a potential transformation in dreaming and a starting point of a possible transformation in playing. Transformation in play defines an intersubjective area where one can experience how the transformative capacity of the two subjects can establish continuity even between unmentalized sensory and emotional experiences, enabling the development of the embryonic dreams contained within them. Unlike transformations in dreaming, those in play preserveas wrote by Ogden; in ”Conversations at the frontier of dreaming” the features of playing, namely, bodily sensations and movements and the preservation of paradox.



中文翻译:

在游戏中实现转变

摘要

对于比昂来说,分析的目的之一是增加负面情绪的转化,使其不超过个人的遏制能力。费罗将游戏中的转变描述为给予患者一种包含在行动或具体情境中的情感的可能性,从而直觉地了解潜在的梦想。深化“游戏转变”的可能假设” 理论认为,它们可以成为探索逃避这个词的关系领域的宝贵工具。通过转变为游戏,未经思考的事物可以找到一种方法来建立一种不变的、深刻的关系连续性,从而可以走向精细化。游戏和遐想中的转变之间频繁的临床纠缠表明,这些临床现象可能发生在梦境前沿的分析工作领域中(奥格登,2001)。在这个过程中,遐想似乎既是梦中潜在转变的可能终点,又是游戏中可能转变的起点。游戏中的转变定义了一个主体间区域,在这里,人们可以体验到两个主体的变革能力如何在非心智化的感官和情感体验之间建立连续性,从而使其中包含的胚胎梦想得以发展。与梦中的转变不同,游戏中的转变保留了奥格登所写的;《梦境前沿的对话》中的演奏特征,即身体的感觉和动作以及悖论的保存。

更新日期:2023-09-08
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