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Learning and Motivational Impact of Using a Virtual Reality Serious Video Game to Learn Scrum
IEEE Transactions on Games ( IF 2.3 ) Pub Date : 2022-10-10 , DOI: 10.1109/tg.2022.3213127
Daniel Lopez-Fernandez 1 , Jesus Mayor 1 , Jennifer Perez 1 , Aldo Gordillo 1
Affiliation  

Today, there is a great variety of learning techniques and methodologies: traditional lectures, role-plays, group dynamics, project-based learning, simulations, educational games, and so on. Regarding technology-enhanced learning, the educational usage of virtual reality is innovative and the initiatives carried out suggest that this technology is an appealing medium for young people that facilitates an active and effective teaching. On the other hand, agile methodologies are widely spread across the IT industry and it is necessary to look for the best techniques to learn them in the most appropriate way. This contribution presents a virtual reality serious video game, named ScrumVR, which aims to teach the key aspects of the most widespread agile methodology for software development: Scrum. To do so, this video game tries to gets players closer to their first weeks of work within a Scrum team. The empirical results, gathered through a case study conducted with 78 software engineering students and supported by instruments, such as prepost tests and questionnaires, indicate that ScrumVR facilitates the learning of the roles, meetings, artifacts, and practices employed in Scrum, and contributes to enhance student's motivation and the whole learning experience.

中文翻译:

使用虚拟现实严肃视频游戏学习 Scrum 的学习和激励影响

如今,学习技术和方法多种多样:传统讲座、角色扮演、小组动力、基于项目的学习、模拟、教育游戏等等。在技​​术增强学习方面,虚拟现实的教育应用具有创新性,所开展的举措表明,这项技术对年轻人来说是一种有吸引力的媒介,可以促进积极有效的教学。另一方面,敏捷方法论在 IT 行业广泛传播,有必要寻找最佳技术以最合适的方式学习它们。本次贡献展示了一款名为 ScrumVR 的虚拟现实严肃视频游戏,旨在教授最广泛的软件开发敏捷方法论的关键方面:Scrum。为此,该视频游戏试图让玩家更接近他们在 Scrum 团队中工作的第一周。通过对 78 名软件工程专业学生进行的案例研究收集到的实证结果,并得到了课前测试和问卷等工具的支持,表明 ScrumVR 有助于学习 Scrum 中使用的角色、会议、工件和实践,并有助于增强学生的积极性和整体学习体验。
更新日期:2022-10-10
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