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Evolving Woodland Camouflage
IEEE Transactions on Games ( IF 2.3 ) Pub Date : 2022-08-04 , DOI: 10.1109/tg.2022.3196284
Joseph Alexander Brown 1 , Marco Scirea 2
Affiliation  

Camouflage serves a dual purpose in games, imparting believability of the world and narrative and being a game asset used by players for customization. Using the U.S. Woodland Battle Dress Uniform or M81 as an inspiration for the pattern, we present a system for generating camouflage using a process based on present military evaluations. The proposed approach is a genetic algorithm that uses image processing/analysis techniques to assess the generated texture and can create camouflage that allows the soldier model to blend with the environment. A human evaluation was conducted and shows that the fitness metric used by the system is a suitable surrogate.

中文翻译:

不断进化的林地迷彩

迷彩在游戏中具有双重用途,赋予世界和叙事的可信度,并成为玩家用于定制的游戏资产。我们以美国林地作战服或 M81 作为图案的灵感,提出了一种使用基于当前军事评估的过程生成迷彩的系统。所提出的方法是一种遗传算法,它使用图像处理/分析技术来评估生成的纹理,并可以创建允许士兵模型与环境融合的伪装。进行了人工评估,结果表明系统使用的适应度指标是合适的替代指标。
更新日期:2022-08-04
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