当前位置: X-MOL 学术Cyberpsychology, Behavior, and Social Networking › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Exploring the Relationship Between Attribute Discrepancy and Avatar Embodiment in Immersive Social Virtual Reality.
Cyberpsychology, Behavior, and Social Networking ( IF 6.135 ) Pub Date : 2023-10-18 , DOI: 10.1089/cyber.2023.0210
Cyan DeVeaux 1 , Eugy Han 1 , James A Landay 2 , Jeremy N Bailenson 1
Affiliation  

Social virtual reality (VR) is an emerging set of platforms where users interact while embodying avatars. Given that VR headsets track real physical movements and map them onto one's avatar body, the nature of one's digital representation is an important aspect of social VR. However, little is known about how the visual proximity of an avatar to the self shapes user experience in naturalistic, social VR environments. In this article, we use this context to explore how embodiment is influenced by the perceived differences between the physical attributes of a user and the virtual attributes of their avatar. We selected a number of attributes for this measure that have been shown to be important for customization and representation in VR. Participants created an avatar, spent time in social VR, and reported on their experience in a questionnaire. Our results demonstrate a significant negative association between attribute discrepancy and avatar embodiment, the psychological experience of one's virtual body as their own body. We discuss implications for theories of self-representation and suggest urgency on the part of games and VR designers to improve the methods of creating avatars.

中文翻译:

探索沉浸式社交虚拟现实中属性差异与化身体现之间的关系。

社交虚拟现实 (VR) 是一组新兴平台,用户可以在其中体现化身进行互动。鉴于 VR 耳机可以跟踪真实的物理运动并将其映射到人的化身身体上,因此人的数字表示的性质是社交 VR 的一个重要方面。然而,人们对化身与自我的视觉接近度如何在自然社交 VR 环境中塑造用户体验知之甚少。在本文中,我们利用这一背景来探讨用户的物理属性与其化身的虚拟属性之间的感知差异如何影响具体化。我们为此测量选择了许多属性,这些属性已被证明对于 VR 中的定制和表示很重要。参与者创建了一个化身,在社交 VR 中度过了一段时间,并在问卷中报告了他们的体验。我们的结果表明,属性差异与化身体现(一个人的虚拟身体作为自己的身体的心理体验)之间存在显着的负相关。我们讨论了自我表征理论的含义,并建议游戏和 VR 设计师迫切需要改进创建化身的方法。
更新日期:2023-10-18
down
wechat
bug