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Virtually Masculine: Queer Men’s Experiences With Harassment in Online Video Games
Sociology of Sport Journal ( IF 1.7 ) Pub Date : 2023-10-19 , DOI: 10.1123/ssj.2022-0170
Jeremy Brenner-Levoy 1
Affiliation  

Video games are an understudied sport featuring social interactions both similar and dissimilar to those in offline sports. While anonymity in online video games could create a space where minoritized groups experience more equitable treatment, offline social inequalities are translated into online video game interactions. Drawing on 20 semistructured interviews and 2,694 survey responses from self-identified queer men, I build a framework for understanding gender, sexuality, and racial/ethnic harassment in online video games. I argue that nerd masculinity is a protest masculinity that uses symbolic harassment to reframe masculine hierarchy online and enforce hegemonic nerd masculinity. With this study, I illustrate the prevalence of symbolic harassment and the channels it may follow to become direct harassment.



中文翻译:

几乎男性化:酷儿男性在网络视频游戏中遭受骚扰的经历

视频游戏是一项未被充分研究的运动,其社交互动与线下运动中的社交互动既相似又不同。虽然在线视频游戏中的匿名可以创造一个让少数群体获得更公平待遇的空间,但线下社会不平等会转化为在线视频游戏互动。根据 20 次半结构化访谈和 2,694 份来自自认酷儿男性的调查回复,我构建了一个框架,用于理解在线视频游戏中的性别、性取向和种族/民族骚扰。我认为书呆子的男子气概是一种抗议的男子气概,它利用象征性的骚扰来重新构建网上的男性等级制度并强化霸权的书呆子男子气概。通过这项研究,我说明了象征性骚扰的普遍性以及它可能演变为直接骚扰的渠道。

更新日期:2023-10-19
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