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From Site-Specific Sampling to Gamification: An exploration of performative engagement with the environment
Organised Sound Pub Date : 2023-12-06 , DOI: 10.1017/s1355771823000547
Martin K. Koszolko , Thomas Studley

This article explores strategies that allow electronic music performers to engage their audiences and environments in live acts of co-creation. We outline our existing musical practice relying on site-specific sampling and digital mobile technologies that have been tested across a range of participatory music performances. Salient challenges within this performance context are identified and several tools and techniques are proposed as solutions. We then consider how setting-based and sample-based participatory performances can be expanded through gamification strategies. After exploring how notions of playful experience can offer new insights into the nature of audience engagement, we propose several approaches for introducing gamified elements into performative music practices that can expand the scope of audience participation while preserving key aspects of using concert location recordings and musical improvisation. We conclude by discussing the implications of these approaches for the performer–audience relationship and the prospect of musical engagement with the environment before suggesting directions for future research.



中文翻译:

从特定地点采样到游戏化:对与环境的表演性参与的探索

本文探讨了允许电子音乐表演者让观众和环境参与现场共同创作行为的策略。我们概述了我们现有的音乐实践,依赖于特定地点的采样和数字移动技术,这些技术已经在一系列参与性音乐表演中进行了测试。确定了该性能环境中的突出挑战,并提出了几种工具和技术作为解决方案。然后,我们考虑如何通过游戏化策略来扩展基于设置和基于样本的参与表演。在探索了有趣体验的概念如何为观众参与的本质提供新的见解之后,我们提出了几种将游戏化元素引入表演音乐实践的方法,这些方法可以扩大观众参与的范围,同时保留使用音乐会现场录音和音乐即兴创作的关键方面。最后,我们讨论了这些方法对表演者与观众关系的影响以及音乐与环境接触的前景,然后提出了未来研究的方向。

更新日期:2023-12-06
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