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Evaluating User Experience in the Context of Cultural Heritage Dissemination Using Extended Reality: A Case Study of the Dacian Bronze Matrix with Hollow Design
ACM Journal on Computing and Cultural Heritage ( IF 2.4 ) Pub Date : 2024-02-23 , DOI: 10.1145/3639933
Călin Neamțu 1 , Radu Comes 1 , Dorin-Mircea Popovici 2 , Elena Băutu 2 , Mateescu-Suciu Liliana 3 , Adrien Syrotnik 4 , Matei-Ioan Popovici 5
Affiliation  

Cultural institutions are increasingly prioritizing the utilization of diverse mixed reality technologies to enrich the visitor experience during their physical exhibitions. These institutions are actively integrating virtual assets to enhance interactivity and facilitate immersive storytelling experiences. The use of extended reality technologies in cultural heritage dissemination has become a common solution to improve the perception on cultural heritage of their visitors. The objective of the proposed research is to conduct a comparative analysis of three distinct extended reality applications used in cultural heritage experiences. The proposed workflow integrates advanced 3D scanning technology and additive manufacturing techniques to produce tangible replicas which are further enhanced using extended reality technologies, such as augmented reality, desktop virtual reality, and immersive virtual reality. To evaluate the developed extended reality applications, we have conducted various System Usability Scale tools to assess applications’ usability while also trying to identify the most appropriate application that can be integrated within the museum exhibition. From a utility point of view, we found no notable differences in the user perceptions between proposed solutions, whereas from a usability and satisfaction point of view, the most preferred solution was the augmented reality one. The workflow is presented in sufficient detail to ensure the replication of the results.



中文翻译:

利用扩展现实评估文化遗产传播背景下的用户体验:以中空设计的达契亚青铜矩阵为例

文化机构越来越重视利用多种混合现实技术来丰富游客在实体展览期间的体验。这些机构正在积极整合虚拟资产,以增强互动性并促进沉浸式讲故事体验。在文化遗产传播中使用扩展现实技术已成为提高游客对文化遗产认知的常见解决方案。拟议研究的目的是对文化遗产体验中使用的三种不同的扩展现实应用进行比较分析。所提出的工作流程集成了先进的 3D 扫描技术和增材制造技术来生产有形的复制品,并使用增强现实、桌面虚拟现实和沉浸式虚拟现实等扩展现实技术进一步增强。为了评估开发的扩展现实应用程序,我们使用了各种系统可用性量表工具来评估应用程序的可用性,同时也尝试确定可以集成到博物馆展览中的最合适的应用程序。从实用性的角度来看,我们发现所提出的解决方案之间的用户感知没有显着差异,而从可用性和满意度的角度来看,最优选的解决方案是增强现实解决方案。工作流程提供得足够详细,以确保结果的重复性。

更新日期:2024-02-24
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