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Elucidating the Impact of Socioeconomic Status on Adolescent Internet Gaming Disorder Using the Family Affluence Scale
International Journal of Mental Health and Addiction ( IF 8 ) Pub Date : 2024-01-18 , DOI: 10.1007/s11469-024-01240-0
Hyun Jae Roh , Eui-joong Kim , Kyu Young Lee , Jae-won Choi , Soo-Young Bhang

This study examined the relationship between family socioeconomic status (SES) and adolescent internet gaming disorder (IGD). A total of 94 schools were invited to participate in the study; 3123 students were enrolled from 32 schools, and data were collected through a self-report survey. The Family Affluence Scale (FAS) was used to assess SES, and the Internet Gaming Use-Elicited Symptom Screen (IGUESS) was used to measure IGD risk. Statistical analysis involved ANOVAs, chi-square tests, logistic regression, exploratory factor analysis, and latent factor analysis (LCA). SES, as measured by the FAS, significantly influenced IGD risk. The low-affluence group had a higher risk of IGD than the high-affluence group (OR = 2.051). The findings highlight the importance of interventions for low-affluence adolescents in addressing IGD. In particular, the LCA analysis found that underprivileged children are a more vulnerable group to IGD. The FAS can be used to conduct practical assessments and aid in these efforts.



中文翻译:

使用家庭富裕量表阐明社会经济地位对青少年网络游戏障碍的影响

这项研究探讨了家庭社会经济地位(SES)与青少年网络游戏障碍(IGD)之间的关系。共有94所学校获邀参与研究;来自 32 所学校的 3123 名学生入学,数据通过自我报告调查收集。家庭富裕量表(FAS)用于评估SES,网络游戏使用诱发症状筛查(IGUESS)用于衡量IGD风险。统计分析涉及方差分析、卡方检验、逻辑回归、探索性因素分析和潜在因素分析(LCA)。由 FAS 测量的 SES 对 IGD 风险有显着影响。低富裕人群患IGD的风险高于高富裕人群(OR = 2.051)。研究结果强调了针对低富裕青少年的干预措施在解决 IGD 问题上的重要性。特别是,LCA分析发现,贫困儿童是更容易受到IGD影响的群体。FAS 可用于进行实际评估并协助这些工作。

更新日期:2024-01-19
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