当前位置: X-MOL 学术Comput. Educ. › 论文详情
Our official English website, www.x-mol.net, welcomes your feedback! (Note: you will need to create a separate account there.)
Is game-based language learning general or specific-oriented? Exploring the applicability of mobile virtual realities to medical English education in the middle east
Computers & Education ( IF 12.0 ) Pub Date : 2024-02-09 , DOI: 10.1016/j.compedu.2024.105013
Ali Derakhshan , Timothy Teo , Saeed Khazaie

Although Virtual Reality with simulation and 360-video scenes has been recognized as an educational game for improving general English communication in daily life, scant attention has been paid to specific language needs in applying the game to English programs of post-secondary education. Even less emphasis has been devoted to the applicability of multi-touch mobile Virtual Reality to general English and English for Medical and Academic Purposes education to support students in addressing their language needs in academia and the medical fields. This quasi-experimental study, through a parallel design, employed different treatments to explore the applicability of mobile Virtual Reality to learning general English and English for Medical and Academic Purposes productive skills. In 16-week English courses in a Middle Eastern medical university, 235 five-member cadres of students were semi-randomly assigned to two control and experimental groups to learn medical English speaking and writing through online tasks or mobile Virtual Realities. The findings indicated that the simulated three-dimensional environment of mobile Virtual Reality is a robust communication vehicle for learning English for Medical and Academic Purposes. However, non-concrete features of daily life related to general English productive skills were underrepresented in multi-touch stages of online tasks and mobile Virtual Realities. The future scope of the research in Virtual Reality-based language learning is elaborated.

中文翻译:

基于游戏的语言学习是通用的还是特定的?探索移动虚拟现实在中东医学英语教育中的适用性

尽管具有模拟和360度视频场景的虚拟现实已被认为是一种改善日常生活中一般英语交流的教育游戏,但将该游戏应用于高等教育英语课程时却很少关注特定的语言需求。甚至更少强调多点触控移动虚拟现实在普通英语以及医学和学术目的英语教育中的适用性,以支持学生满足学术界和医学领域的语言需求。这项准实验研究通过并行设计,采用不同的处理方法来探索移动虚拟现实在学习通用英语和医学和学术英语生产技能方面的适用性。在中东一所医科大学为期16周的英语课程中,235名五人干部学生被半随机分配到两个对照组和实验组,通过在线任务或移动虚拟现实学习医学英语口语和写作。研究结果表明,移动虚拟现实的模拟三维环境是学习医学和学术英语的强大沟通工具。然而,与一般英语生产技能相关的日常生活的非具体特征在在线任务和移动虚拟现实的多点触控阶段中并未得到充分体现。阐述了基于虚拟现实的语言学习的未来研究范围。
更新日期:2024-02-09
down
wechat
bug