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Openness to Experience and Player Satisfaction in a Simulation Game
Simulation & Gaming Pub Date : 2024-02-29 , DOI: 10.1177/10468781241234131
Vinod Dumblekar 1 , Suresh Paul Antony 2 , Upinder Dhar 3
Affiliation  

BackgroundOpenness to experience (OTE) is one of the Big Five traits that describe the personality of the individual. Player satisfaction (Satisfaction) is composed of the factors of excitement, challenge, learning experience, team victory and self-discovery in a simulation game. OTE and Satisfaction appear to have a symbiotic relationship that feeds on their characteristics and outcomes. This study is undertaken to understand the relationship between OTE and Satisfaction in a simulation game.Objectives of the StudyThe objectives are to develop a scale of OTE in the context of a simulation game, to identify the factors of OTE and to study the interactive effects of OTE and Satisfaction and their factors.MethodsAn instrument of 40 statements was administered to 190 post-graduate management students at the end of a brand-related simulation game. It had 12 statements that represented OTE and 28 statements of the Satisfaction scale. The data was purified and processed for factor analysis; the variables and their factors were subjected to correlation and regression.ResultsTwo OTE factors, each of eigenvalue greater than one, were extracted and named search for novelty and passion to know.DiscussionThe conclusions of this study may be generalisable only to sample profiles that are most similar to the study sample, but not to other contexts due to the ambiguous effect of personality, contexts and cultures on the study variables. The strong positive correlations between OTE, Satisfaction and their factors show their bases in a common platform, i.e. the experience of the simulation game. The search for novelty predicts Satisfaction more powerfully than OTE predicts Satisfaction. Self-discovery, learning experience and excitement affect OTE positively and more powerfully than challenge, team victory or Satisfaction. Further studies of passion, intrinsic motivation and self-efficacy may enhance our understanding of their impact on Satisfaction.

中文翻译:

模拟游戏中的体验开放性和玩家满意度

背景经验开放性(OTE)是描述个人个性的五大特征之一。玩家满意度(Satisfaction)是由模拟游戏中的兴奋感、挑战感、学习体验感、团队胜利感和自我发现感等因素组成。OTE 和满意度似乎存在共生关系,依赖于它们的特征和结果。本研究旨在了解模拟游戏中 OTE 与满意度之间的关系。研究目的研究目标是在模拟游戏中制定 OTE 量表,确定 OTE 的因素并研究 OTE 的交互效果。 OTE 和满意度及其因素。方法在与品牌相关的模拟游戏结束时,对 190 名管理学研究生进行了 40 条陈述的测试。它有 12 个代表 OTE 的陈述和 28 个代表满意度量表的陈述。对数据进行纯化和处理以进行因素分析;结果提取两个 OTE 因子,每个特征值均大于 1,并将其命名为搜索新颖性和热情求知。讨论本研究的结论可能仅适用于最重要的样本概况。与研究样本相似,但由于个性、背景和文化对研究变量的影响不明确,因此与其他背景不同。OTE、满意度及其因素之间的强正相关性表明它们基于一个共同的平台,即模拟游戏的体验。对新颖性的追求比 OTE 更能预测满意度。自我发现、学习经历和兴奋感对 OTE 的影响比挑战、团队胜利或满意度更积极、更强大。对激情、内在动机和自我效能的进一步研究可能会增强我们对其对满意度影响的理解。
更新日期:2024-02-29
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