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Improving project management skills by integrating a boardgame into educational paths
The International Journal of Management Education ( IF 4.564 ) Pub Date : 2024-04-01 , DOI: 10.1016/j.ijme.2024.100969
Stefano Armenia , Federico Barnabè , Fabio Nonino , Alessandro Pompei

The increasing demand for practical project management skills makes crucial the adoption of innovative educational approaches. This study presents an experiment carefully designed to assess the effectiveness of an innovative project management educational boardgame named PMBoG. Two samples from a class of university students, enrolled in a bachelor's degree management course, participated in the experiment. One sample joined PMBoG sessions playing with and against other colleagues, the other sample did not participate in the sessions. After game sessions, both groups took a project management test to evaluate their capacity to make decisions or countermeasures based on classical project management issues. The test also included a questionnaire about game evaluations and peer feedback. Preliminary analysis using multiple statistical tests (-test, ANOVA, Tuckey and Effect Size) indicates that participants in the experimental group demonstrated statistically significant higher performance compared to those who did not participate in the game sessions. The results suggest that the adoption of PMBoG positively impacts on increase of students' project management competencies. The study underscores the importance of incorporating experience-based and student-centered education tools in project management education, enhancing students' readiness for real-world project scenarios.

中文翻译:

通过将棋盘游戏融入教育路径来提高项目管理技能

对实用项目管理技能的需求不断增长,因此采用创新的教育方法至关重要。本研究提出了一项精心设计的实验,旨在评估名为 PMBoG 的创新项目管理教育棋盘游戏的有效性。来自一个班级的两个样本参加了实验,他们参加了管理学学士学位课程。一个样本参加了 PMBoG 会议,与其他同事一起玩耍或对抗,另一个样本没有参加会议。游戏结束后,两个小组都参加了项目管理测试,以评估他们根据经典项目管理问题做出决策或对策的能力。该测试还包括一份有关游戏评估和同伴反馈的调查问卷。使用多项统计检验(-检验、方差分析、塔基和效果大小)进行的初步分析表明,与未参加游戏的参与者相比,实验组的参与者表现出统计上显着更高的表现。结果表明,采用 PMBoG 对学生项目管理能力的提高产生积极影响。该研究强调了在项目管理教育中纳入基于经验和以学生为中心的教育工具的重要性,以增强学生对现实项目场景的准备。
更新日期:2024-04-01
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