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Playing with identities: Negotiating coauthorship and role-playing interactions across game and metagame talk
Linguistics and Education ( IF 1.656 ) Pub Date : 2024-04-06 , DOI: 10.1016/j.linged.2024.101293
Alex Corbitt

Role-playing games (RPGs) are interactionally complex activities in which participants use talk to coauthor narratives across player and character identities. Taking an interest in how talk and interaction mediate collaborative text production, I drew upon concepts and methods of conversation analysis (CA) to examine RPG play. Despite a breadth of CA scholarship that examines storytelling and gameplay, there is scant CA research that examines role-playing games. Contributing to the burgeoning program of education research on RPG literacies, I used CA to study how six adolescent boys negotiated game-based storytelling across their character and player identities. Findings illustrated how participants’ metagame talk worked to negotiate knowledge, fairness, relationships, and pacing during RPG play. Implications of this work call for youth and educators to develop a reflexive awareness of metagame talk to better negotiate storytelling and power relationships during game-based coauthorship.

中文翻译:

玩弄身份:跨游戏和元游戏讨论的共同作者和角色扮演互动的协商

角色扮演游戏 (RPG) 是一种交互复杂的活动,参与者通过对话来共同创作跨玩家和角色身份的叙述。由于对对话和交互如何促进协作文本生成感兴趣,我利用对话分析 (CA) 的概念和方法来研究 RPG 游戏。尽管 CA 学术研究广泛地研究了故事讲述和游戏玩法,但研究角色扮演游戏的 CA 研究却很少。为了促进新兴的角色扮演游戏素养教育研究项目的发展,我使用 CA 来研究六个青春期男孩如何通过他们的角色和玩家身份来协商基于游戏的故事讲述。研究结果说明了参与者的元游戏谈话如何在角色扮演游戏过程中协商知识、公平、关系和节奏。这项工作的意义在于,要求青少年和教育工作者培养对元游戏对话的反思意识,以便在基于游戏的合着过程中更好地协商故事讲述和权力关系。
更新日期:2024-04-06
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