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rupMC: a ray-unit parallel marching cubes algorithm on CPU/GPU heterogeneous architectures
International Journal of Digital Earth ( IF 5.1 ) Pub Date : 2024-04-09 , DOI: 10.1080/17538947.2024.2340583
Xue Yang 1 , Shuo Yun 2 , Qingfeng Guan 1 , Huan Gao 1
Affiliation  

The marching cubes (MC) algorithm is widely used for extracting isosurfaces from volume data and 3D visualizations because of its effectiveness and robustness but require extensive memory and compu...

中文翻译:

rupMC:CPU/GPU异构架构上的射线单元并行行进立方体算法

行进立方体 (MC) 算法因其有效性和鲁棒性而被广泛用于从体数据和 3D 可视化中提取等值面,但需要大量内存和计算...
更新日期:2024-04-09
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