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‘If it's held dear, it’ll get pushed through’: Transmedia narratives, play cultures, and soft canon in tabletop role-playing games (TTRPGs)
International Journal of Cultural Studies ( IF 1.754 ) Pub Date : 2024-04-13 , DOI: 10.1177/13678779241244407
Kellynn Wee 1
Affiliation  

Transmedia storytelling is a strategy adopted by media franchises and brands to create participatory story-worlds for their consumers; it incorporates a range of forms, actors, and texts, all of which have varying degrees of narrative authority in determining the events that occur. This article focuses on tabletop role-playing game Dungeons & Dragons to show how play cultures in Singapore are shaped by transmedia storytelling techniques. In doing so, it makes two contributions to existing research: first, it shifts scholarly focus from game texts to player practice, showing how communities of play are created through players’ emergent usage of transmedia storytelling techniques. Second, it describes a player practice of soft canon, which I theorise as an approach to shared world-making that prioritises the emotional resonance of narrative details over a positivist accounting of narrative events. The concept of soft canon reveals a new perspective on how communities create and sustain intersubjectively imagined worlds.

中文翻译:

“如果珍视它,它就会被推动”:桌面角色扮演游戏 (TTRPG) 中的跨媒体叙事、游戏文化和软经典

跨媒体讲故事是媒体特许经营商和品牌采用的一种策略,旨在为消费者创造参与性的故事世界;它包含了一系列的形式、演员和文本,所有这些在决定发生的事件时都具有不同程度的叙事权威。本文重点关注桌面角色扮演游戏《龙与地下城》,展示跨媒体叙事技术如何塑造新加坡的游戏文化。在此过程中,它对现有研究做出了两个贡献:首先,它将学术焦点从游戏文本转移到玩家实践,展示了如何通过玩家对跨媒体讲故事技术的新兴使用来创建游戏社区。其次,它描述了玩家对软经典的实践,我将其理论化为一种共享世界创造的方法,优先考虑叙事细节的情感共鸣,而不是对叙事事件的实证主义解释。软经典的概念揭示了社区如何创建和维持主体间想象的世界的新视角。
更新日期:2024-04-13
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