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CITAR Journal - xCoAx Special Issue 2019 Editorial Journal of Science and Technology of the Arts Pub Date : 2019-12-29 André Rangel,Miguel Carvalhais,Luisa Ribas,Mario Verdicchio
xCoAx Special Issue Editorial 2019.
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On False Augmented Agency and What Surveillance Capitalism and User-Centered Design Have to Do With It Journal of Science and Technology of the Arts Pub Date : 2019-12-29 Rodrigo Hernández-Ramírez
In the last years, there has been a surge in AI-powered products. Often marketed as "free", these services operate as hooks to lure unsuspecting users into voluntarily giving up data about every aspect of their life. Their data is the primary fuel of surveillance capitalism, a new economic system that exclusively benefits so-called Big Tech organisations at the expense of personal privacy and freedom
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Uncertainties in the Algorithmic Image, xCoAx Special Issue 2019 Journal of Science and Technology of the Arts Pub Date : 2019-12-29 Rosemary Lee
The incorporation of algorithmic procedures into the automation of image production has been gradual, but has reached critical mass over the past century, especially with the advent of photography, the introduction of digital computers and the use of artificial intelligence (AI) and machine learning (ML). Due to the increasingly significant influence algorithmic processes have on visual media, there
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Forging Strategic Alliances Journal of Science and Technology of the Arts Pub Date : 2019-12-29 Gaia Tedone
Under conditions of so-called “Platform Capitalism”, software and algorithms undertake the important task of designing the interaction amongst online users and establishing criteria of relevance for content. As such, they operate as curatorial agents of platforms’ content, establishing what is there to see, know and consume. This state of affairs calls for a revision of the traditional role of the
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The Zombification of Art History Journal of Science and Technology of the Arts Pub Date : 2019-12-29 Tsila Hassine, Ziv Neeman
In the past few years deep-learning AI neural networks have achieved major milestones in artistic image analysis and generation, producing what some refer to as ‘art.’ We reflect critically on some of the artistic shortcomings of a few projects that occupied the spotlight in recent years. We introduce the term ‘Zombie Art’ to describe the generation of new images of dead masters, as well as ‘The AI
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Computational Visualization for Critical Thinking Journal of Science and Technology of the Arts Pub Date : 2019-12-29 Catherine Griffiths
This paper looks back at historical precedents for how computational systems and ideas have been visualized as a means of access to and engagement with a broader audience, and to develop a new more tangible language to address abstraction. These precedents share a subversive ground in using a visual language to provoke new ways of engaging with about complex ideas. Two new approaches to visualizing
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Intersectional AI Is Essential Journal of Science and Technology of the Arts Pub Date : 2019-12-29 Sarah Ciston
Artificial intelligence is quietly shaping social structures and private lives. Although it promises parity and efficiency, its computational processes mirror biases of existing power even as often-proprietary data practices and cultural perceptions of computational magic obscure those influences. However, intersectionality—which foregrounds an analysis of institutional power and incorporates queer
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It's online, it's news: appropriation of viral narratives by the digital press Journal of Science and Technology of the Arts Pub Date : 2019-09-10 Ana Martins, Olivia Novoa Fernández, Ignacio Aguaded, Mirian Tavares
At the border between information and entertainment, memes and newsgames aresome of the news formats that, made viral in social networks, complement the informational experience and compete with the traditional news media in constructing alternative readings of the real. If in the light of Bakhtine (apud Ponte, 2004) journalism can be understood as a secondary discursive genre that feeds on primary
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Nzinga Mbandi: From Story to Myth Journal of Science and Technology of the Arts Pub Date : 2019-09-10 Orquídea Moreira Ribeiro, Fernando Alberto Torres Moreira, Susana Pimenta
The figure of Queen Nzinga Mbandi continues to be appreciated in fictional and/or historical narratives as a myth of postcolonial Angolan identity, allowing a continuous approach as to what concerns the modes of cultural representation. In this article, the works of Manuel Pedro Pacavira, Nzinga Mbandi (1975), Pepetela, A gloriosa familia: o tempo dos flamengos (1997) and Jose Eduardo Agualusa, A Rainha
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Narrativity and Audiovisual Performance Journal of Science and Technology of the Arts Pub Date : 2019-09-10 Célia Vieira, Ana Carvalho
In this paper, we intend to reflect on how audiovisual performance forces us to rethink the concept of narrativity. After a brief review on the fundamentals of narrative theory and audiovisual performance, we will analyse three cases that illustrate different manifestations of narrativity in audiovisual performance.
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Considerations About The Marginalized Narratives of Juliana Huxtable and DeForrest Brown Jr. Journal of Science and Technology of the Arts Pub Date : 2019-09-10 João Ricardo Mateus
Developed for the context of the V Narrative, Media, and Cognition Colloquium, this article focuses on the narratives generated by the works of Juliana Huxtable and DeForrest Brown Jr. With the intention of focusing on marginal productions, and using “Outwardly Coiling Context Collapse” by DeForrest Brown Jr. and “THERE ARE CERTAIN FACTS THAT CAN NOT BE DISPUTED” by Juliana Huxtable as case studies
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Queer Representation Incorporated at “Him”, Character of “The Powerpuff Girls” Journal of Science and Technology of the Arts Pub Date : 2019-09-10 Gustavo Santos, Camila Peres Mancio, Elisa Maranho
In audiovisual's history, minorities as LGBTQ+ people had been excluded or stereotyped, thus, this study has as a guiding question understanding “Him”, character of the classic cartoon series “The Powerpuff Girls”, produced between 1998 and 2005 by Cartoon Network - by the bias of the Queer Theory, which address the questions about non-heteronormative bodies that belong to marginalized groups whose
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"I make films to be seen": the narrative issue of Flora Gomes Journal of Science and Technology of the Arts Pub Date : 2019-09-10 Jusciele Oliveira
The feature films by Flora Gomes: Mortu nega (1988), Udju azul di Yonta (1992), Po di sangui (1996), Nha fala (2002) and Republica di mininus (2012) narrate stories that speak of transits, music, woman, children, war, (neo)colonialism, cosmogony, life, death, love, birth, migration, of tradition, modernity, collectivity; using as scenario, the countryside, outdoors, with ironic, critical and metaphorical
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Making Films in a Brazilian Slum with Children: a Participant Observation Research Journal of Science and Technology of the Arts Pub Date : 2019-09-10 Raquel Pacheco, Mirna Juliana
This article stands for innovative learning opportunities to social inclusion by film education. The theoretical model is a combined structure coming from approaches and projects of social inclusion by film education. The aim is to describe and analyze the film education process in a project outside school. This research is based on a participant observation research conducted on children in a Brazilian
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Application of Incremental Technologies in Considerations of Transhumanist Aesthetics – Project "Who nose" Journal of Science and Technology of the Arts Pub Date : 2018-12-18 Marta Flisykowska
Transhumanist speculations have been present in intellectual circles since the 1960s. The term "transhumanism" was coined in 1957 by biologist Julian Huxley, who defined it as "man remaining man, but transcending himself by realizing new possibilities of and for his human nature". Will the boundaries of aesthetics remain untouched in face of new achievements, both in medicine and those coming from
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Conversing with Personal Digital Assistants: on Gender and Artificial Intelligence Journal of Science and Technology of the Arts Pub Date : 2018-12-18 Pedro Carvalho Ferreira da Costa
This paper aims to explore the relationship between gender and artificial intelligence, seeking to understand how and why chatbots and digital assistants appear to be mostly female. To this end, it begins by addressing artificial intelligence and the questions that emerge with its evolution and integration in our daily lives. It then approaches the concept of gender in light of a binary framework,
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Looking for the Spaceless Book, an E-publishing Archaeology Journal of Science and Technology of the Arts Pub Date : 2018-12-18 Dr. Alessandro Ludovico
In the reformulation of the ‘publication’ concept after the electric and then electronic revolution, there is a consequent reformulation of the ‘space of publication’ which finally transcends the page and the binding as the insurmountable limits.Here the history of this process is tracked through the first optical attempts to compress the content in order to overcome those limits, conceptually preparing
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On Design Thinking, Bullshit, and Innovation Journal of Science and Technology of the Arts Pub Date : 2018-12-18 Rodrigo Hernández-Ramírez
Design thinking (DT) has been widely promoted as a powerful approach for systematically achieving innovation, particularly in the world of management. Recently, however, some critical voices from design and science & technology studies have called bullshit on DT, accusing it instead of distorting and trivialising design methods and processes to serve purely commercial goals. Through an analysis of
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Absences within and surrounding light-to-sound translations Journal of Science and Technology of the Arts Pub Date : 2018-12-18 Graziele Lautenschlaeger
Within the material-immaterial dichotomy structuring the creation of media artworks and its inherent informational aesthetic, one may observe fractures or continuities. Considering media artworks through the notion of translation of materialities, the aim of this paper is to analyse some of the multiple roles that absence play within and surround this sort of aesthetic experimentation. The discussion
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Someone Is Always Already There In Front Of You Even Though You May Not Like It Journal of Science and Technology of the Arts Pub Date : 2018-12-18 Frieder Nake
In many ways, humans in modern societies seem to be occupied to a considerable amount by a longing to establish whatever they do as if it were the first time any human has ever done it. The arts are full of this myth of originality and firstness. However, at closer inspection, there often appear events or activities by someone else that were at least foreshadowing what later appeared as totally new
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Videogame Agency as a Bio-costs Contract Journal of Science and Technology of the Arts Pub Date : 2018-12-13 Pedro Pinto Neves, Leonel Morgado, Nelson Zagalo
This paper presents a novel descriptive model for agency in videogames as communication. Literature pertaining to interactive works including videogames has identified the need to overcome dyadic perspectives of communication in such works. Research specifically to do with agency has called for agency to no longer be confused with freedom of action, for an integrated perspective of the player and the
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End-to-End Listening Agent for Audiovisual Emotional and Naturalistic Interactions Journal of Science and Technology of the Arts Pub Date : 2018-11-08 Kevin El Haddad, Yara Rizk, Louise Heron, Nadine Hajj, Yong Zhao, Jaebok Kim, Trung Ngô Trọng, Minha Lee, Marwan Doumit, Payton Lin, Yelin Kim, Hüseyin Çakmak
In this work, we established the foundations of a framework with the goal to build an end-to-end naturalistic expressive listening agent. The project was split into modules for recognition of the user’s paralinguistic and nonverbal expressions, prediction of the agent’s reactions, synthesis of the agent’s expressions and data recordings of nonverbal conversation expressions. First, a multimodal multitask
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The Art of Digital Scent - People, Space and Time Journal of Science and Technology of the Arts Pub Date : 2018-11-01 Mei-Kei Lai
The sense of smell is closely related with people across time and space. The aesthetic, affective and evocative aspects of smell are widely portrayed in art practices. Olfactory art has its unique expression that other modalities hardly have. Yet this aesthetic medium seems to be underestimated when it comes to the digital age. Current digital olfaction researches mainly focus on meeting tasks and
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King's Speech: Pronounce a Foreign Language with Style Journal of Science and Technology of the Arts Pub Date : 2018-08-02 Georgios Athanasopoulos, Céline Lucas, Alessandro Cierro, Robin Guérit, Kaori Hagihara, Julie Chatelain, Sébastien Lugan, Benoît Macq
Computer assisted pronunciation training requires strategies that capture the attention of the learners and guide them along the learning pathway. In this paper, we introduce an immersive storytelling scenario for creating appropriate learning conditions. The proposed learning interaction is orchestrated by a spoken karaoke. We motivate the concept of the spoken karaoke and describe our design. Driven
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User-Centred Design Actions for Lightweight Evaluation of an Interactive Machine Learning Toolkit Journal of Science and Technology of the Arts Pub Date : 2018-07-11 Francisco Bernardo, Mick Grierson, Rebecca Fiebrink
Machine learning offers great potential to developers and end users in the creative industries. For example, it can support new sensor-based interactions, procedural content generation and enduser product customisation. However, designing machine learning toolkits for adoption by creative developers is still a nascent effort. This work focuses on the application of user-centred design with creative
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On the Use of Natural User Interfaces in Physical Rehabilitation: A Web-based Application for Patients with Hip Prosthesis Journal of Science and Technology of the Arts Pub Date : 2018-07-04 Yves Rybarczyk, Clément Cointe, Tiago Gonçalves, Vitor Minhoto, Jan Kleine Deters, Santiago Villarreal, Arián Aladro Gonzalo, Jonathan Baldeón, Danilo Esparza
This study aims to develop a telemedicine platform for self-motor rehabilitation and remote monitoring by health professionals, in order to enhance recovery in patients after hip replacement. The implementation of such a technology is justified by medical (improvement of the recovery process by the possibility to perform rehabilitation exercises more frequently), economic (reduction of the number of
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Real Time Web-based Toolbox for Computer Vision Journal of Science and Technology of the Arts Pub Date : 2018-06-30 Sidi Ahmed Mahmoudi, Mohammed Amin Belarbi, Mohammed El Adoui, Mohammed Amine Larhmam, Fabian Lecron
The last few years have been strongly marked by the presence of multimedia data (images and videos) in our everyday lives. These data are characterized by a fast frequency of creation and sharing since images and videos can come from different devices such as cameras, smartphones or drones. The latter are generally used to illustrate objects in different situations (airports, hospitals, public areas
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Review of "Thinking Machines: Art and Design in the Computer Age, 1959-1989. Museum of Modern Art. Journal of Science and Technology of the Arts Pub Date : 2018-06-04 Kendra Chilson,Mate Szabo
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What Can and Cannot Be Felt: The Paradox of Affectivity in Post-Internet Art Journal of Science and Technology of the Arts Pub Date : 2018-04-03 Rita Xavier Monteiro, Helena Barranha
Focusing on the paradox of embodiment/ disembodiment in virtual space, and on the recent history of Net Art, this article proposes to go back to Roy Ascott’s metaphor of the ‘telematic embrace’ in order to examine different artistic and theoretical approaches to online affectivity. While the first generation of artists who founded the net.art movement was openly fascinated by the novelty of cyberspace
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Drawing Equirectangular VR Panoramas with Ruler, Compass, and Protractor Journal of Science and Technology of the Arts Pub Date : 2018-04-03 António Bandeira Araújo
This work presents a method for drawing Virtual Reality panoramas by ruler and compass operations. VR panoramas are immersive anamorphoses rendered from equirectangular spherical perspective data. This data is usually photographic, but some artists are creating hand-drawn equirectangular perspectives to be visualized in VR. This practice, that lies interestingly at the interface between analog and
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Attempting to Resurrect the Author through Neuropsychoanalysis Journal of Science and Technology of the Arts Pub Date : 2017-12-27 Fátima Chinita
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Editorial - CITAR Journal, Volume 9, No. 1 Journal of Science and Technology of the Arts Pub Date : 2017-12-27 Jorge C. S. Cardoso
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Practicable. From Participation to Interaction in Contemporary Art Journal of Science and Technology of the Arts Pub Date : 2017-12-27 Laura Castro
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Editorial - CITAR Journal, Volume 9, No. 3 – Special Issue: xCoAx 2017 Journal of Science and Technology of the Arts Pub Date : 2017-12-22 André Rangel,Mario Verdicchio,Miguel Carvalhais,Luísa Ribas
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Think the Image, Don't Make It! On Algorithmic Thinking, Art Education, and Re-Coding Journal of Science and Technology of the Arts Pub Date : 2017-12-22 Frieder Nake, Susan Grabowski
In conceptual art, the idea is not only starting point and motivation for the material work, it is often considered the work itself. In algorithmic art, thinking the process of generating the image as one instance of an entire class of images becomes the decisive kernel of the creative work. This is so because the generative algorithm is the innovative component of the artist's work. We demonstrate
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Language Without Code: Intentionally Unusable, Uncomputable, or Conceptual Programming Languages Journal of Science and Technology of the Arts Pub Date : 2017-12-22 Daniel Temkin
The esoteric class of programming languages, commonly called esolangs, have long challenged the norms of programming practice and computational culture. Esolangs are a practice of hacker/hobbyists, who don’t primarily think of their work as art. Most esolangs are experiential works; we understand the languages by writing code in them. Through this action, the logic of the language becomes clear. However
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Generative Theatre of Totality Journal of Science and Technology of the Arts Pub Date : 2017-12-22 Pedro Alves da Veiga
Generative art can be used for creating complex multisensory and multimedia experiences within pre-determined aesthetic parameters, characteristic of the performing arts and remarkably suitable to address Moholy-Nagy’s Theatre of Totality vision. In generative artworks the artist will usually take on the role of an experience framework designer, and the system evolves freely within that framework and
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Technology and Self-modification: Understanding Technologies of the Self After Foucault Journal of Science and Technology of the Arts Pub Date : 2017-12-22 Rodrigo Hernández-Ramírez
Self-modification is an ancient human practice; however, for the first time in history, technology is enabling us to modify our lives not only at an existential or experiential level, but also at an informational level. This paper discusses Foucault’s concept of “technologies of the self” as well as some of its recent interpretations within contemporary philosophy of technology. It shows how ICTs have
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Halting Operations for Algorithmic Alignment Journal of Science and Technology of the Arts Pub Date : 2017-12-22 Hanns Holger Rutz
Departing from the discourse on whether a specific (social, ethical) responsibility is attached to the creation and manipulation of algorithms, this article questions the prerequisite of having an identity of algorithms to which that responsibility could be attached. After showing that such identity is partly fictional due to the fact that algorithms are connected to other algorithms and their identity
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Species of (Code) Spaces Journal of Science and Technology of the Arts Pub Date : 2017-12-22 Pinelopi Papadimitraki
As digital technologies make a powerful impact on the production of space and software mediates most of our everyday activities, we find ourselves living, working and interacting in the common ground of code and space. The environmental diffusion of computing should be considered in relation to the increasing acceleration and simultaneity of socio-spatial and economic processes, characteristic conditions
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Interference Modalities for Interaction and Performance Design Journal of Science and Technology of the Arts Pub Date : 2017-12-22 Luis Eustaquio
While interactive media and its interfaces are susceptible to interference on technical and human dimensions, this is rarely considered by theoretical models found in the literature for describing or designing interactive settings and interfaces. This research explores modalities of interference as it affects agency in interactive and performative settings, by analysing a selection of artworks where
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Game of Translations: Virtual Community doing English Translations of Chinese Online Fiction Journal of Science and Technology of the Arts Pub Date : 2017-12-12 Rachel Suet Kay Chan
Fan translations are an important part of global fan subculture activity, intensified especially through the new media platforms which connect producers and consumers all around the globe. One recent trend within this category is that of English translations of Chinese online fictions. It is a newly emerging form of activity which takes place on blogs connected through a blogroll. Through these channels
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Shybo – Design of a Research Artefact for Human-robot Interaction Studies Journal of Science and Technology of the Arts Pub Date : 2017-12-12 Maria Luce Lupetti
This article discusses the role of Design Research in the field of Human-Robot Interaction (HRI). Notably, the Research through Design (RtD) approach is proposed as a valuable method to develop HRI research artefacts due to the importance of having a physical artefact, a robot, that enables direct interaction. Moreover, there is a growing interest in HRI for design methodologies as methods for investigation
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Narrative Design of Sadness in Heavy Rain Journal of Science and Technology of the Arts Pub Date : 2017-09-08 Nelson Zagalo
Aware of all the problems videogames have faced trying to elicit sadness from its players, we decided to analyse the videogame Heavy Rain in virtue of its capabilities to induce sadness in the players. The game was studied under two different perspectives: the character’s non-verbal expressivity and the audiovisual artistic properties of the game. We have found that for the narrative design of sad
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Editorial - CITAR Journal, Volume 9, No. 2 Journal of Science and Technology of the Arts Pub Date : 2017-08-09 Maria Guilhermina Castro,Jorge Palinhos,Daniel Ribas,Carlos Sena Caires
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Impossible Puzzle Films, or the Attraction of Sense-Making Journal of Science and Technology of the Arts Pub Date : 2017-08-09 Fátima Chinita
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The Role and Purpose of Film Narration Journal of Science and Technology of the Arts Pub Date : 2017-08-04 Carlos Ruiz Carmona
Throughout history we can identify a great number of authors discussing the nature of narrative. From Plato's and Aristotle's original mimetic and diegetic influential theories to Gerard Genette's or Roland Barthes' essential contribution to structuralism, narrative has been studied and discussed as a fundamental process for the human mind in terms of producing and communicating meaning and expressing
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Emotions and Theme in “El Secreto de sus Ojos” (2009) and “Secret in Their Eyes” (2015). Exploring Stories through the Hermeneutics of Paul Ricoeur Journal of Science and Technology of the Arts Pub Date : 2017-08-04 Carmen Sofia Brenes
This article explores the relationship between emotions and themes in the stories presented in El Secreto de sus Ojos (Campanella, 2009) and its remake Secret in Their Eyes (Jackson & Johnson, 2015). The approach draws from Paul Ricoeur’s method for the interpretation of texts, which stems from the analytic study of their discourse. This makes it possible to infer an interpretation of the theme (what
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Audiovisual Narrative Creation and Creative Retrieval: How Searching for a Story Shapes the Story Journal of Science and Technology of the Arts Pub Date : 2017-08-04 Sabrina Sauer
Media professionals – such as news editors, image researchers, and documentary filmmakers - increasingly rely on online access to digital content within audiovisual archives to create narratives. Retrieving audiovisual sources therefore requires an in-depth knowledge of how to find sources digitally. These storytelling practices intertwine search technologies with the user’s ideas and production cultures
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Bridging Worlds: Producing and Imagining the Transnational through TV Narratives. Journal of Science and Technology of the Arts Pub Date : 2017-08-04 Eleni Sideri
Globalization has transformed economic, political and social structures, but it also reshaped our perceptions of the world. These transformations influenced media narrative not only as products of big multinational corporates, but also, as stories. This paper, motivated by the success of the Nordic Noir police drama, Bron/ Broen and its adaptation by the US. channel Fox, explores how transnationalism
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Reconsidering Manifesta 10: Big Exhibition Project as Narrative Journal of Science and Technology of the Arts Pub Date : 2017-08-01 Marina Biryukova
This article analyzes the exhibition project of Manifesta 10 (St. Petersburg, 2014) as a complex of narratives including media texts and artists’ myths and stories. Two main, mutually affecting themes of the Manifesta 10 narrative are defined as a dialog between classical and contemporary art and an idea of “total work of art” in the context of the theory of “Gesamtkunstwerk”. The basis of the theory
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On Self Codes: a Case Study within Mathematics and Performance Art Journal of Science and Technology of the Arts Pub Date : 2017-08-01 Telma João Santos
Unicity and existence of bounded solutions are interesting results not just for PDE (Partial Differential Equations) but can also be extended to minimization problems in Calculus of Variations. These results also have a very interesting behavior. The reasoning and research involved in these theoretical results were part of an artistic process in performance art: the performance piece “On Self Codes”
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Avoid Setup: Insights and Implications of Generative Cinema Journal of Science and Technology of the Arts Pub Date : 2017-02-22 Dejan Grba
The Editorial Board of the Journal of Science and Technology of the Arts (CITARJ) has decided to formally withdraw the article “Avoid Setup: Insights and Implications of Generative Cinema", by Dejan Grba. After investigation, we have concluded that this article is substantially similar to previous publications by the same author: - Grba, D. (2016). AVOID SETUP Insights and Implications of Generative
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Editorial - CITAR Journal, Volume 8, No. 2 Journal of Science and Technology of the Arts Pub Date : 2016-12-27 Jorge C. S. Cardoso
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Fractal Image Editing with PhotoFrac Journal of Science and Technology of the Arts Pub Date : 2016-12-27 Tim McGraw, Esteban Garcia Bravo, Jo McGraw, Lisa Parker
In this paper, we describe the development and use of PhotoFrac, an application that allows artists and designers to turn digital images into fractal patterns interactively. Fractal equations are a rich source of procedural texture and detail, but controlling the patterns and incorporating traditional media has been difficult. Additionally, the iterative nature of fractal calculations makes implementation
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The “Mobile Effect” on Screen Format: the Case of Vertical Videos Journal of Science and Technology of the Arts Pub Date : 2016-12-27 Maria Donata Napoli
The videos made through mobile phones are probably changing the way we think of videos created to tell or show something, both imaginary tales or private movies, or even chronicles of events to spread rapidly through the web. A change has already occurred in the use, as the new digital portable devices allowed to concentrate on a single medium a variety of media with various functions. Therefore, a
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Regarding Value in Digital Serendipitous Interactions Journal of Science and Technology of the Arts Pub Date : 2016-12-27 Ricardo Melo, Miguel Carvalhais
Digital technologies have become our privileged method of interacting with information. With their ubiquity, and focus on personalisation, optimisation and functionality, chance and accidental interactions in the Digital Medium are being replaced with filtered, predictable and known ones, limiting the scope of possible user experiences. In order to promote the design of richer experiences that go beyond
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Media Appropriation and Explicitation Journal of Science and Technology of the Arts Pub Date : 2016-12-27 Tomas Laurenzo
This paper presents a novel characterization of new media art together with an exploration of some key aspects of its practice: I propose that new media art’s defining characteristics are media appropriation and explicitation. With media appropriation I refer to the dialectal inscription into the art practice of the knowledge that allows for some particular technological production. I also propose
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The Ethical Tension Between Artistic Expression and Historical Representation in Documentary Making: The Filmmaker’s Mediation with Reality. Journal of Science and Technology of the Arts Pub Date : 2016-12-27 Carlos Ruiz Carmona
This article emerges from the assumption that representing reality in documentary raises specific complex ethical issues. This is due to the fact that documenting an event partly results from the filmmaker’s mediation with the historical world. The choices involved in this process are subjective, biased and creative. In fact, representing reality results from a particular tension established between
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Algorithmic Art and Its Art-Historical Relationships Journal of Science and Technology of the Arts Pub Date : 2016-11-30 Anna Daudrich
This paper aims to discuss algorithmic art (also known as computer-generated or generative art) in a comparative perspective with artistic practices generated by means of non-computer-based methods. More precisely, it seeks to trace art-historical relationships between algorithmic art and certain examples from modern art movements. The artist whose works are chosen as the starting point for this investigation