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Research the experience of using gamification in corporate learning Interactive Learning Environments (IF 4.965) Pub Date : 2024-03-21 M. G. Boltyshev
The article is devoted to the experts’ assessment of the application of gamification in corporate training. It analyzes the experiences of companies that use gamification in training their employee...
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Signaling feedback mechanisms to promoting self-regulated learning and motivation in virtual reality transferred to real-world hands-on tasks Interactive Learning Environments (IF 4.965) Pub Date : 2024-03-20 Wei-Sheng Wang, Margus Pedaste, Chia-Ju Lin, Hsin-Yu Lee, Yueh-Min Huang, Ting-Ting Wu
Virtual reality (VR) provides a unique platform for interactive learning experiences, enhancing learning, particularly in hands-on courses. However, the visual load of VR and the lack of guidance a...
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Unlocking the power of robots: enhancing computational thinking through innovative teaching methods Interactive Learning Environments (IF 4.965) Pub Date : 2024-03-19 Noawanit Songkram, Supattraporn Upapong, Heng-Yu Ku, Narongpon Aulpaijidkul, Sarun Chattunyakit, Nutthakorn Songkram
This research proposes the integration of robotic education and scenario-based learning (SBL) paradigm for teaching computational thinking (CT) to enhance the computational abilities of primary sch...
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Using students’ cognitive, affective, and demographic characteristics to predict their understanding of computational thinking concepts: a machine learning-based approach Interactive Learning Environments (IF 4.965) Pub Date : 2024-03-19 Siu-Cheung Kong, Wei Shen
Logistic regression models have traditionally been used to identify the factors contributing to students’ conceptual understanding. With the advancement of the machine learning-based research appro...
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Unveiling sociopolitical complexities through educational gaming: the sociopolis experience in Barranquilla’s schools Interactive Learning Environments (IF 4.965) Pub Date : 2024-03-19 Mario de la Puente
The present study investigates the impact of the educational game Sociopolis on student engagement in the context of tenth-grade social science education. Employing a mixed-methods approach, this r...
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The effect of augmented reality-based serious game on traditional pattern learning Interactive Learning Environments (IF 4.965) Pub Date : 2024-03-17 Li Ye, Jingyi Li, Simin Yang, Yongxin Hang
Traditional pattern teaching is an important part of the art curriculum, but the pattern are complex and difficult to learn. While schema theory focuses on the integration, understanding and constr...
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A review of teaching and learning approach in implementing Project-Based Learning (PBL) with Computational Thinking (CT) Interactive Learning Environments (IF 4.965) Pub Date : 2024-03-16 Aslina Saad, Suhaila Zainudin
This study delves into the integration of Project-Based Learning (PBL) and Computational Thinking (CT) to enhance 21st century learning. Through a Narrative Literature Review (NLR), pivotal strateg...
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360° Video as a learning tool for filmmaking Interactive Learning Environments (IF 4.965) Pub Date : 2024-03-15 Danielle Jayne Millea
Filmmaking is an inherently practical area of study. Not all students can access film school because of monetary, location and health issues. Options without schooling are online in the form of tut...
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More is not always better? Vocabulary learning strategies instruction in online environment Interactive Learning Environments (IF 4.965) Pub Date : 2024-03-15 Chin-Hsi Lin, Keyi Zhou, Fangzhou Jin, Wai Ming Cheung
Prior studies have reported positive outcomes of technology-enhanced vocabulary learning and recommended self-regulated learning (SRL) as a design principle for the relevant technologies. However, ...
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An online student testlet-generation system: design principles and evidence supporting its learning potential and usefulness Interactive Learning Environments (IF 4.965) Pub Date : 2024-03-10 Fu-Yun Yu
Currently, 50 + learning systems supporting student question-generation (SQG) activities have been developed. While generating questions of different types is supported in many of these systems, sy...
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Effects of motion-sensing technology on language learning: evidence from a meta-analysis Interactive Learning Environments (IF 4.965) Pub Date : 2024-03-06 Qing Yu
Motion-sensing technology (MST) is an emerging educational technology with great potential. However, the effects of MST on language learning are still controversial. This is the first meta-analysis...
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Unleashing the role of ChatGPT in Metaverse learning environments: opportunities, challenges, and future research agendas Interactive Learning Environments (IF 4.965) Pub Date : 2024-03-05 Mostafa Al-Emran
The rapidly evolving digital landscape, punctuated by the emergence of artificial intelligence (AI) and immersive technologies, is poised to reshape learning environments dramatically. This study e...
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Metaverse-based education: literature review and a proposed framework Interactive Learning Environments (IF 4.965) Pub Date : 2024-03-05 Gülçin Büyüközkan, Esin Mukul
In recent years, with the improvement of information and communication technologies and the step towards 5G technology in the Internet infrastructure, the use of technologies in education is increa...
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Designing a course for pre-service science teachers using ChatGPT: what ChatGPT brings to the table Interactive Learning Environments (IF 4.965) Pub Date : 2024-03-01 Hasan Zuhtu Okulu, Nilay Muslu
ChatGPT holds significant potential for enhancing learning through integration into education as an advanced chatbot. With the goal of harnessing this potential, our research focused on exploring t...
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The study on the influence factors of intention to continue using MOOCs: integrating UTAUT model and social presence Interactive Learning Environments (IF 4.965) Pub Date : 2024-02-23 Yalin Li, Min Zhao
Massive Open Online Courses (MOOCs) are the product of “internet + education”, offering open educational resources to global students. This study analyzed the factors influencing students’ intentio...
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Enhancing higher education art students’ learning experience through virtual reality: a comprehensive literature review of product design courses Interactive Learning Environments (IF 4.965) Pub Date : 2024-02-12 Wang Jiawei, Nur Azlina Mohamed Mokmin, Ji Shaorong
Since the turn of the millennium, virtual reality (VR) has become a popular global research topic. Educators are eager to employ VR for interactive learning, potentially enhancing student engagemen...
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The effectiveness of VR environment on primary and secondary school students’ learning performance in science courses Interactive Learning Environments (IF 4.965) Pub Date : 2024-02-08 Shenglin Cao, Juan Chu, ZuoChen Zhang, Liyan Liu
VR technology is being widely used in education due to it’s a sense of immersion, real-time interaction, and ability to stimulate imagination. However, there is a lack of research comparing student...
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Cultivating self-directed learning abilities in K-12 students through immersive online virtual tours Interactive Learning Environments (IF 4.965) Pub Date : 2024-02-12 Rustam Shadiev, Suping Yi, Fahriye Altinay
The present study employed virtual reality technology to develop online learning environments that facilitated student cultural and self-directed learning. Junior high school participants engaged i...
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Interdisciplinary technical perspective: transformation of blockchain and opportunities for organizational training Interactive Learning Environments (IF 4.965) Pub Date : 2024-02-12 Zhisheng Chen
This study explores how blockchain technology can be applied in the area of training in organizations, the benefits it brings, and the management challenges that blockchain technology raises. By ex...
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Students’ use of dragging modalities in solving proportional problems supported with interactive simulations: a multiple case study with sixth and seventh-grade students Interactive Learning Environments (IF 4.965) Pub Date : 2024-02-08 Ahu Canogullari, Ayhan Kursat Erbas
Technological mediums such as dynamic environments with drag-and-drop features have been considered promising agents in helping students explore and generate conjectures about mathematical concepts...
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The CRAFTS learning framework: equipping learners to create relevant, accessible, fun, tailored and scholarly activities in higher education Interactive Learning Environments (IF 4.965) Pub Date : 2024-02-01 Christian Moro, Kathy Ann Mills, Charlotte Phelps
Tertiary institutions are migrating away from didactic and teacher-centred approaches, and instead, pivoting to lesson designs that encourage hands-on learning and student engagement. However, this...
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Learner experience and motivational beliefs for a VR Lab in advanced undergraduate biology Interactive Learning Environments (IF 4.965) Pub Date : 2024-02-01 Shalaunda M. Reeves, Charlotte A. Bolch, Richard T. Bex II, Kent J. Crippen
Recently, interest in understanding the prospects of virtual environments, specifically virtual reality laboratories (VR Lab) – those that involve a first-person practica experience via a desktop c...
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A new day in higher ed: HyFlex Universities Interactive Learning Environments (IF 4.965) Pub Date : 2024-02-06 Constance A. Lightner, Carin A. Lightner-Laws
As COVID-19 continues to impact various business sectors, university administrators have steadily pushed for all academic units to resume on campus operations and activities; conversely, faculty an...
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Revisiting technology-assisted language learning affordances for language components: a decade survey Interactive Learning Environments (IF 4.965) Pub Date : 2024-02-06 Akbar Bahari, Rui Li
Given the important technology-assisted language learning (TALL)-empowered affordances, a comprehensive understanding of how these TALL tools facilitate learning across different language component...
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An argumentation experience regarding concepts of calculus with ChatGPT Interactive Learning Environments (IF 4.965) Pub Date : 2024-01-31 Selin Urhan, Oğuzhan Gençaslan, Şenol Dost
ChatGPT, an artificial intelligence-supported chatbot, has become a resource in the field of education for students across various disciplines. The conversation that unfolds based on the user-gener...
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Remote DasaLAB: datacenter as a laboratory for remote learning Interactive Learning Environments (IF 4.965) Pub Date : 2024-01-31 Jordi Guitart, Juan José Costa
The pandemic situation banned the presence of teachers and students in the classrooms disrupting the typical teaching process. Videoconferencing services have been used successfully for lectures, b...
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The effect of educational mobile games on learning performance: a meta-analysis and research synthesis Interactive Learning Environments (IF 4.965) Pub Date : 2024-01-31 Ahmed Tlili, Michael Agyemang Adarkwah, Soheil Salha, Juan Garzón, Kinshuk, Daniel Burgos
While several studies have investigated the effects of educational games in education, less attention has been paid specifically to the effects of educational mobile games in education. To address ...
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Promoting young learners’ computational thinking with AI-based robots and the ICAP model in blended learning contexts Interactive Learning Environments (IF 4.965) Pub Date : 2024-01-30 Chi-Jen Lin, Husni Mubarok
Fostering young learners’ computational thinking in AI-based robots is a crucial issue in educational settings. However, there was the complexity of technology in supporting learning activities and...
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VR-Peas: a Virtual Reality PEdAgogical Scenarisation tool Interactive Learning Environments (IF 4.965) Pub Date : 2024-01-30 Lahcen Oubahssi, Claudine Piau-Toffolon, Oussema Mahdi
In this paper, we address the issue of the design and deployment of VR-oriented pedagogical scenarios by teachers as designers. To provide practical and theoretical solutions, we analyse the variou...
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Integrating scenario game-based learning with the experiential learning strategy to facilitate nursing students’ learning performance and core competencies in labor support training Interactive Learning Environments (IF 4.965) Pub Date : 2024-01-25 Ching-Yi Chang, Hsiu-Ju Jen, Jie Chi Yang
Nursing students participating in labor support training need to learn core clinical skills to assess the delivery process to reduce the risk and labor pain of pregnant women. We proposed an approa...
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Harnessing the wisdom of YouTube: how self-directed learners achieve personalized learning through technological affordances Interactive Learning Environments (IF 4.965) Pub Date : 2024-01-25 Kyle R. Vareberg, Carrie Anne Platt
Previous research links personalized learning with gains in student motivation and learning outcomes. Understanding the methods and processes students use when they engage in informal learning can ...
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Assessing the efficacy of an interactive training method in deterring speeding behavior: a study based on the Unity 3D platform Interactive Learning Environments (IF 4.965) Pub Date : 2024-01-05 Yang Ding, Xiaohua Zhao, Ying Yao, Chenxi He, Rui Chai, Shuo Liu
The objective of this study is to propose an interactive training method based on the Unity 3D platform and to evaluate its effectiveness in comparison to a video-based training method in curbing s...
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Early prediction of MOOC dropout in self-paced students using deep learning Interactive Learning Environments (IF 4.965) Pub Date : 2024-01-02 XIAO Wen, HU Juan
To address three issues identified in previous research this study proposes a clustering-based MOOC dropout identification method and an early prediction model based on deep learning. The MOOC lear...
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Trends in technology-enhanced learning strategies in speech-language pathology solutions: a systematic review of journal publications from 2004 to 2023 Interactive Learning Environments (IF 4.965) Pub Date : 2024-01-02 Chi-Jen Lin, Husni Mubarok, Rakha Ramadhana A.B., Samuel Gasperius, Chia-Ying Liu, Salisa Sawettanun, Kantapat Meesomyut, Ling-Rong Zheng
This systematic review aimed to investigate the role of technology as a solution in Speech-Language Pathology (SLP). A total of 49 articles published between 2004 and 2023 were examined to gather i...
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Tackling misinformation with games: a systematic literature review Interactive Learning Environments (IF 4.965) Pub Date : 2024-01-03 Kristian Kiili, Juho Siuko, Manuel Ninaus
Misinformation and fake news are severe threats to society. The role of critical reading skills is crucial in the battle against misinformation. Despite the promising results of game-based interven...
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Personalised gamification enhances student participation but produces mixed effects on emotional and cognitive engagements: a systematic review Interactive Learning Environments (IF 4.965) Pub Date : 2024-01-02 Ya Xiao, Khe Foon Hew
In recent years, many studies have highlighted the need to go beyond the “one-size-fits-all” gamification approach to tailored or personalised gamification to optimise students’ engagement based on...
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Investigating cognitive engagement patterns in online collaborative learning: a temporal learning analytic study Interactive Learning Environments (IF 4.965) Pub Date : 2024-01-02 Jin Zhou, Jun-min Ye
Online collaborative learning (OCL) has become a common instructional strategy in higher education for developing students’ skills in collaboration, problem-solving, and critical thinking. Cognitiv...
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Promoting low-achieving students’ epistemic understanding of discourse: a video-based visual learning analytics approach Interactive Learning Environments (IF 4.965) Pub Date : 2024-01-02 Yuyao Tong, Chao Yang, Pengjin Wang, Gaowei Chen
This study examined fostering low-achieving students’ epistemic understanding of discourse in knowledge building classrooms using video-based visual learning analytics. The participants were two Gr...
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Online learning environments for transferable skills development: a systematic literature review from 2013–2022 Interactive Learning Environments (IF 4.965) Pub Date : 2024-01-02 Cathy Weng, Kifle Kassaw, Melese Astatke, Chichuan Yang
This review examined the impact of online learning environments (OLE) on acquiring transferable skills (TS) through an analysis of 31 papers from the Web of Science database. Significant attention ...
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Identifying key factors of dynamic ADDIE model for instructional virtual reality design: an exploratory study Interactive Learning Environments (IF 4.965) Pub Date : 2024-01-02 Ruo-Yu Li, Jerry Chih-Yuan Sun
Due to the features of immersive learning and without the restrictions of time and place, virtual reality (VR) is commonly used in learning areas. For investigating functional design in the VR lear...
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Examination of the fraction addition problems posed by primary pre-service teachers using the digital storytelling method Interactive Learning Environments (IF 4.965) Pub Date : 2023-12-27 Çiğdem Kiliç
The purpose of this study is to assess the fraction addition problems posed by pre-service teachers using digital storytelling and to identify their perspectives on this activity. 69 mathematics te...
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Enhancing motivation and academic performance through gamified digital game-based learning methodology using the ARCS model Interactive Learning Environments (IF 4.965) Pub Date : 2023-12-21 Rubén Camacho-Sánchez, Jorge Serna Bardavío, Aaron Rillo-Albert, Pere Lavega-Burgués
This study assessed the effects of an educational intervention grounded in gamified game-based learning on attention, relevance, confidence, satisfaction, intrinsic and extrinsic motivation, as wel...
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Using learning analytics to understand the learning design patterns of K12 synchronous language teaching Interactive Learning Environments (IF 4.965) Pub Date : 2023-12-21 Jingjing Zhang, Yicheng Huang, Bo Yu
The global expansion of online language courses is on the rise, offering greater flexibility in the approaches to learning design. This study delves into the exploration of the fundamental learning...
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Exploring the effects of SPOC-based blended learning on students’ learning performance at higher vocational education Interactive Learning Environments (IF 4.965) Pub Date : 2023-12-21 Wuxue Jiang, Ying Zhan, Daner Sun, Jin Sun, Peiyao Tian
Higher vocational education has been on a trajectory of rapid development. However, the challenge of fostering effective learning in students persists. In response to this, a study was undertaken t...
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Exploring the effects of cross-cultural collaborating on bilingual digital storytelling on students’ intercultural learning Interactive Learning Environments (IF 4.965) Pub Date : 2023-12-17 Cheng-Yueh Jao, Ching-Huei Chen, Hui-Chin Yeh
As intercultural learning has been increasingly regarded as essential in higher education, researchers have promoted it through integration of digital storytelling into cultural exchange activities...
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Effects of incorporating a two-tier assessment-based guiding mechanism into contextual games on students’ learning achievement and behaviors in horticultural education Interactive Learning Environments (IF 4.965) Pub Date : 2023-12-21 Gwo-Jen Hwang, An-Chi Lin, Shao-Chen Chang
Digital games have been used in various disciplines to enhance students’ learning interest and effectiveness through the gaming contexts. However, most of the digital educational games use multiple...
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Technology adoption in a hybrid learning environment: An action research study among university faculty in the UAE Interactive Learning Environments (IF 4.965) Pub Date : 2023-12-10 Rashita Puthiya, Philip Anderson, Conchita Fonseca, Lynda Hyland
While much attention focused on educator technology adoption during the period of Emergency Remote Teaching, whether these technologies still have a place in classroom-based teaching and learning p...
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Interactive learning environments: all is change – as usual Interactive Learning Environments (IF 4.965) Pub Date : 2023-12-01 Pericles Asher Rospigliosi
Published in Interactive Learning Environments (Vol. 31, No. 9, 2023)
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Using game-based learning to teach young people about privacy and online safety Interactive Learning Environments (IF 4.965) Pub Date : 2023-11-30 Jane Henriksen-Bulmer, Emily Rosenorn-Lanng, Stevie Corbin-Clarke, Samuel Ware, Davide Melacca, Lee-Ann Fenge
Game-based learning can be a useful tool for increasing engagement in topics that are typically not related to games such as privacy and staying safe online, yet, very few games exist that look at ...
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University students’ conceptions of ChatGPT-supported learning: a drawing and epistemic network analysis Interactive Learning Environments (IF 4.965) Pub Date : 2023-11-23 Yun-Fang Tu, Gwo-Jen Hwang
The present study employed the draw-a-picture technique and epistemic network analysis (ENA) to reveal university students’ viewpoints on ChatGPT-supported learning, as well as the conceptions, rol...
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A systematic review of SVVR in language education in terms of the ADDIE model Interactive Learning Environments (IF 4.965) Pub Date : 2023-11-21 Di Zou, Morris Siu-Yung Jong, Xinyi Huang, Gary Cheng, Gwo-Jen Hwang, Michael Yi-Chao Jiang
Spherical video-based virtual reality (SVVR) is a form of virtual reality that employs 360-degree videos to immerse learners in virtual environments. As SVVR can simulate realistic experiences, the...
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How big data applications and digital learning change students’ sustainable behaviours – the moderating roles of hard and soft skills Interactive Learning Environments (IF 4.965) Pub Date : 2023-11-17 Chih-Hsing Liu, Jeou-Shyan Horng, Sheng-Fang Chou, Tai-Yi Yu, Yung-Chuan Huang, Yen-Ling Ng, Jun-You Lin
The current study provides an integrated comprehensive analysis of mediation-moderation models to understand 567 tourism and hospitality students’ viewpoints by exploring multidisciplinary contribu...
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Understanding students’ backtracking behaviors in digital textbooks: a data-driven perspective Interactive Learning Environments (IF 4.965) Pub Date : 2023-11-15 Bo Jiang, Yuang Wei, Meijun Gu, Chengjiu Yin
The purpose of this study is to explore students’ backtracking patterns in using a digital textbook, reveal the relationship between backtracking behaviors and academic performance as well as learn...
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Utilizing interactive visual multimedia to improve business capabilities and financial management competencies of women vegetable farmers Interactive Learning Environments (IF 4.965) Pub Date : 2023-11-12 Oberiri Destiny Apuke, Khowanas Saeed Qader, Bahiyah Omar, Ugwuanyi Chidi John, Charles Chukwudi Eze, Ngozi Agujiobi-Odoh, Gever Esther Rita, Gever Verlumun Celestine
This study examined the usefulness of interactive visual multimedia in improving business capabilities and financial management competencies of women vegetable farmers. The researchers utilized a q...
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Mobile learning for science education: meta-analysis of K-12 research Interactive Learning Environments (IF 4.965) Pub Date : 2023-11-13 Juan Garzón, Georgios Lampropoulos
The benefits of mobile learning for science education have been widely described; however, there is scarce evidence of its effect on student learning. This article presents a meta-analysis of 44 em...
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Sign language in immersive virtual reality: design, development, and evaluation of a virtual reality learning environment prototype Interactive Learning Environments (IF 4.965) Pub Date : 2023-11-07 Vlasios Kasapakis, Elena Dzardanova, Spyros Vosinakis, Androniki Agelada
Non-Verbal Cues (NVCs) add to communication effectiveness among individuals in both real and virtual world. Thus, NVCs transference between the two receives increased attention from both the indust...
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Effectiveness of a gamified learning analytics dashboard with coregulation mechanism for self-regulated learning in college ethics courses Interactive Learning Environments (IF 4.965) Pub Date : 2023-11-06 Yung-Hsiang Hu, Bo-Kai Liao, Chieh-Lun Hsieh
It is known that teachers commonly utilize learning platforms equipped with Learning Analytics Dashboards (LAD) to support students in their Self-Regulated Learning (SRL) endeavors. However, studen...
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An interactive technological solution to foster preservice teachers’ theoretical knowledge and instructional design skills: a chatbot-based 5E learning approach Interactive Learning Environments (IF 4.965) Pub Date : 2023-11-03 Chen-Chen Liu, Hai-Jie Wang, Dan Wang, Yun-Fang Tu, Gwo-Jen Hwang, Youmei Wang
Teachers’ instructional design skills influence their teaching practices and student learning performances. However, researchers have found that the traditional one-to-many model of preservice teac...
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Powerful or mediocre? Kindergarten teachers’ perspectives on using ChatGPT in early childhood education Interactive Learning Environments (IF 4.965) Pub Date : 2023-11-01 Jiahong Su, Weipeng Yang
Guided by a sociocultural perspective, this study aims to explore the views of kindergarten teachers on ChatGPT, its potential benefits and challenges in education, and the support and training req...
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Using a Chatbot to learn English via Charades: the correlates between social presence, hedonic value, perceived value, and learning outcome Interactive Learning Environments (IF 4.965) Pub Date : 2023-10-31 Jon-Chao Hong, Chien-Hung Lin, Chin-Chieh Juh
Referring to the advantages of intelligent personal assistants, or virtual agents, Charades can be implemented with a Chatbot to enhance students’ vocabulary mastery. However, only a few studies ha...