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Tactile Texture Display Combining Vibrotactile and Electrostatic-friction Stimuli: Substantial Effects on Realism and Moderate Effects on Behavioral Responses

Published:07 November 2022Publication History

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Abstract

There is increasing demand for tactile feedback functions for touch panels. We investigated whether virtual roughness texture quality can be improved through simultaneous use of vibrotactile and electrostatic-friction stimuli. This conjunctive use is expected to improve the perceptual quality of texture stimuli, because vibrotactile and electrostatic-friction stimuli have complementary characteristics. Our previous studies confirmed that these conjunct stimuli yield enhanced realism for simple grating roughness. In this study, we conducted experiments using simple and complex sinusoidal surface profiles consisting of one or two spatial wave components. Three different evaluation criteria were employed. The first criterion concerned the subjective realism, i.e., similarity with actual roughness textures, of virtual roughness textures. Participants compared the following three stimulus conditions: vibrotactile stimuli only, electrostatic-friction stimuli only, and their conjunct stimuli. The conjunct stimuli yielded the greatest realism. The second criterion concerned roughness texture identification under each of the three stimulus conditions for five different roughness textures. The highest identification accuracy rate was achieved under the conjunct stimulus condition; however, the performance difference was marginal. The third criterion concerned the discrimination threshold of the grating-scale spatial wavelength. There were no marked differences among the results for the three conditions. The findings of this study will improve virtual texture quality for touch-panel-type surface tactile displays.

Skip 1INTRODUCTION Section

1 INTRODUCTION

As touch panels have become mainstream in portable user interfaces, many researchers have studied tactile feedback technology that can be used with such panels [2]. Tactile display technologies suitable for implementation in touch panel displays are mainly divided into two types: vibrotactile [1, 4, 8, 44, 50, 56, 61] and friction-variable [3, 12, 14, 20, 23, 57, 58, 59, 62]. For the former, the panel is mechanically driven and the fingertips are deformed to provoke a sense of touch. For the latter, the frictional force increases or decreases as the finger pad slides on the panel. Most tactile displays developed for touch panels use either the vibrotactile or friction-variable principle.

Tactile textures are an important component of this technology. Various tactile displays that present multiple tactile modalities have been developed [8, 9, 10, 25, 39, 52, 63], because tactile textures are represented in a multidimensional perceptual space [36]. These studies demonstrated the effectiveness of combining multiple tactile modalities. For example, the material identification rate can be improved by presenting multimodal cues [63]. However, few studies have investigated the effects of combining multiple tactile stimuli in a tactile display for touch panels except for [21, 22, 31, 45]. Of the various studies on this topic, two research groups conducted those most similar to our work. Ryu et al. presented micro-textures and macroscopic surface profiles on vibrotactile and friction-variable displays, respectively [45], and investigated the perceptual masking effects of the two stimulus types [46]. They did not aim to improve the texture quality through simultaneous use of vibrotactile and friction-variable displays. Such microscopic and macroscopic surface features can be presented by using lateral force display devices [47, 48]. In contrast, Liu et al. demonstrated that the combination of vibrotactile and friction-variable displays improved the realism of tactile textures [31]. Their friction-variable function could increase and decrease the surface friction of the panel. Further, they used a similar technique for representing bumps [53].

In our previous studies, we reported that addition of a slight electrostatic-friction stimulus to vibrotactile stimuli improves the realism of virtual grating scales [21, 22, 39]. Similarity between virtual and actual textures, i.e., realism, is an important criterion, because it is an intuitive feeling generated when interacting with tactile texture displays. However, realism is just one of multiple evaluation criteria relevant to tactile texture displays (see Section 7). Therefore, we also considered psychophysical behavioral responses that include the ability to discriminate and identify the virtual texture stimuli. Both criteria must be investigated, because they may be independent of each other. Therefore, in this work, three experiments were conducted to investigate these criteria. Note that earlier research studies on the combined tactile texture stimuli investigated their effects on the subjectively reported realism [21, 22, 31, 39]; however, they did not investigate the effects on psychophysical behavioral responses.

In this study, we investigate the effects of combined vibrotactile and electrostatic-friction stimuli on texture presentation. In principle, vibrotactile stimuli are suitable for presenting surface roughness [1, 8, 10, 15, 16]; however, they also affect friction perception [19, 27]. Frictional stimuli present spatial distributions of friction and frictional vibrations and are also used for roughness presentation [20, 58]. Thus, vibrotactile and electrostatic-friction stimuli can effectively present the roughness and frictional properties of a textured surface, and the perceptual quality of the virtual texture should be improved through simultaneous use of both stimuli, because actual textured surfaces are largely characterized by their surface roughness and friction.

Skip 2METHODOLOGY Section

2 METHODOLOGY

As in Section 4, the first experiment compared three types of virtual stimulus (vibrotactile stimuli, electrostatic-friction stimuli, and their conjunct stimuli) in terms of subjective realism; this experiment was similar to those reported in our previous studies [21, 22]. However, in this study, complex sinusoidal roughness textures containing two different spatial wavelengths were additionally investigated, whereas the previous studies [21, 22] were limited to simple grating scales. The complexity of the roughness textures was an important factor in the present study. Humans can judge the roughness features of simple grating scales simply based on the relationship between the skin vibration frequency and the finger speed used to scan the surface. However, it may be difficult to apply this simple strategy to complex roughness textures. We expected that presentation of multidimensional tactile stimuli would improve the texture realism, as reported in previous studies [10, 21, 22, 31, 39]. Hence, we had a naive expectation that the number of available feedback cues constitutes a determinant factor of subjective realism. Liu demonstrated the effectiveness of conjunct stimuli using vibrotactile and electrostatic-friction stimuli for complex textures generated from images [31], and our experiment corresponds to a follow-up test under conditions that can be compared with real stimuli.

As in Section 5, the second experiment evaluated the stimuli in terms of the behavioral aspects pertaining to texture recognition. We conducted an identification task using five different sinusoidal surface roughness textures. The virtual stimuli were presented using one of three stimulus types: vibrotactile stimuli only, electrostatic-friction stimuli only, and their conjunct stimuli. They were then compared with the actual roughness textures. We expected that the conjunct stimuli would yield improved textural identification performance based on a multisensory principle, in which behavioral performances are enhanced by combined cues when those for unisensory conditions are similar [40].

As in Section 6, the third experiment compared the spatial wavelength discrimination thresholds of the three stimulus conditions. Virtual stimuli presented on a tactile display exhibit a larger discrimination threshold than real stimuli [28, 32, 38], and the discrimination threshold is one of the indicators used to evaluate tactile display performance. In this study, we expected that the spatial wavelength discrimination thresholds would be reduced by the conjunct vibrotactile and electrostatic-friction stimuli. Note that this expectation or hypothesis is also consistent with the principle of multisensory tasks [11, 18, 40], where combination of unreliable sensory cues improves behavioral performance.

As mentioned above, the main purpose of this study was to investigate the superiority of combined vibrotactile and electrostatic-friction stimuli from multiple perspectives, including subjective realism and behavioral responses. However, our objective was not to consider all aspects of performance evaluation for tactile texture displays, as discussed in Section 7. This study was approved by the Institutional Review Board of the School of Engineering, Nagoya University (#20-8).

Skip 3EXPERIMENT APPARATUS: TACTILE TEXTURE DISPLAY USING COMBINED VIBROTACTILE AND ELECTROSTATIC-FRICTION STIMULI Section

3 EXPERIMENT APPARATUS: TACTILE TEXTURE DISPLAY USING COMBINED VIBROTACTILE AND ELECTROSTATIC-FRICTION STIMULI

We used a tactile display that can present vibrotactile and electrostatic-friction stimuli simultaneously, as shown in Figure 1. The same apparatus was used in our previous studies [21, 22] but the surface was touched using a thin conductive rubber pad. In the present study, this pad was not used so as to better replicate actual consumer usage of touch panels.

Fig. 1.

Fig. 1. Photograph and schematic view of tactile texture display used in experiments.

A vibrotactile display uses an actuator to drive the panel and deform the finger pads. Here, voice-coil actuators (X-1741, Neomax Engineering Co. Ltd., Japan) located at the four bottom corners of the panel were used as actuators. These four actuators were driven synchronously by an audio amplifier (FX-AUDIO- FX-502J, North Flat Japan Co. Ltd., Japan). Vibrotactile stimuli were presented normal to the panel. The mechanical resonance of our tactile display was 20–30 Hz. Resonance was not a problem during our experiments as stimulus presentation occurs primarily in a larger band than this. Further, during an active exploration, the finger velocity continuously changes (e.g., Reference [55]), and the vibration at the resonance band might have occurred only transiently. Generally, voice-coil actuators attenuate their output at high frequencies; however, in our setup, the stimulus was easily felt even when rubbing the finest textures without any frequency formation of applied voltages.

In an electrostatic display, the friction force is changed by controlling the electrostatic attractive force created by applying a voltage between the finger pad and panel. This friction force varies with the magnitude of the applied voltage and promotes deformation of the finger pad in the shear direction. Therefore, these stimuli are effective for presenting texture surfaces where friction forces dominate [12, 58]. In the apparatus used in this study, electrostatic-friction stimuli were presented by applying a voltage between the finger pad and an indium tin oxide panel covered with an 8-\( \mu \)m-thick insulating film (Kimotect PA8X, KIMOTO Co. Ltd., Japan). The participant experienced the stimuli by touching the panel while holding a stainless-steel rod connected to the ground. The applied voltage was amplitude-modulated with a carrier frequency of 20 kHz. The modulated voltage signal was amplified by a voltage amplifier (HJOPS-1B20, Matsusada Precision Inc., Japan, maximum output: \( \pm \)1 kV, response: 75 kHz).

Four load cells (FSS015WNSX, Honeywell Co. Ltd., USA) were placed between the voice-coil motors and panel. Each load cell was located above each voice-coil motor. We estimated the position and velocity of the finger pad from the ratio of the outputs of the four load cells. The two voltage amplifiers and load cells were connected to a computer through a DAQ board (PEX-361216, Interface Corporation, Japan). The sampling and control frequency was 667 Hz.

Skip 4EXPERIMENT 1: COMPARISON OF REALISM AMONG THREE STIMULUS CONDITIONS Section

4 EXPERIMENT 1: COMPARISON OF REALISM AMONG THREE STIMULUS CONDITIONS

In the first experiment, we tested whether combined vibrotactile and electrostatic-friction stimuli improve the realism of virtual textures.

4.1 Ranking Task

The participants experienced vibrotactile, electrostatic-friction, and conjunct stimuli for each of the five types of sinusoidal or complex surface and ranked the three stimulus conditions in terms of realism for each surface type. They were instructed to judge the similarity between the virtual and real roughness textures. During the stimulus experience, the participants could touch the real roughness textures that served as models for the virtual stimuli. In each trial, the participants were allowed to touch the virtual stimuli and the actual textures freely and no time limit was imposed. This task was performed twice for each participant under three stimulus conditions. We only used the results of the second task, and the first task was considered as a training session. We did not provide the participants any instructions on their scanning speed. In fact, they did not trace continuously at a speed slower than approximately 50 mm/s, because it was difficult for them to perceive the texture stimuli presented by the display at such slow speeds. This was also the case in the later experiments 2–3. The participants washed their hands and removed excess water and oil from their fingertips before the experiment.

4.2 Participants

Ten students (males in their 20s) participated in the experiment after providing written informed consent. All participants were paid and were unaware of the purpose of the experiment.

4.3 Actual Roughness Textures

The roughness textures shown in Figure 2 were used as the real stimuli. The parameters of these textures are summarized in Table 1. Three of these textures had two spatial wave components while the remaining two had one spatial wave component. The latter two textures were also used in previous studies by our research group [21, 22]. These parameters were determined by considering the resolution of the three-dimensional printer (Form3, Formlabs Co. Ltd., USA) used to produce the roughness textures. Here, \( \lambda \) is the spatial wavelength and h is the peak-to-peak amplitude. Sinusoidal waves of two different spatial wavelengths were synthesized with a phase difference of zero: (1) \( \begin{equation} y = h \sin \left(\dfrac{2\pi x}{\lambda _1} \right) + h \sin \left(\dfrac{2\pi x}{\lambda _2} \right)\!, \end{equation} \) where y and x are the surface height and lateral position of the roughness texture as shown in Figure 2 Each of the five roughness textures were labeled as Textures 1 to 5, as shown in Table 1, and represent them thereafter.

Fig. 2.

Fig. 2. Images of roughness samples.

Table 1.
Sinusoidal surfaceLabel\( \lambda _1 \) (mm)\( \lambda _2 \) (mm)h (mm)
Single typeTexture 11.50.5
Texture 22.50.5
Synthesized typeTexture 31.31.90.3
Texture 41.32.50.3
Texture 51.92.50.3

Table 1. \( \lambda \) and h Values of Grating Scales, Where \( \lambda \) and h Are the Spatial Wavelength and Peak-to-peak Height of the Grating Scales, Respectively

4.4 Virtual Roughness Textures

Virtual roughness was presented using vibrotactile and electrostatic-friction stimuli. We used a tactile stimulation algorithm to deform the skin based on the relationship between the finger motion and surface displacement, as described below [1, 63].

4.4.1 Vibrotactile Stimuli Simulating Roughness Textures.

The driving force \( F_{v}(t) \) of the voice-coil actuator was set as shown in Equation (2) to transmit the skin vibration caused by tracing a roughness texture surface, (2) \( \begin{equation} F_{v}(t) =A\sin \left(2\pi \frac{x(t)}{\lambda _1}\right)+B\sin \left(2\pi \frac{x(t)}{\lambda _2}\right), \end{equation} \) where \( A,B \) represent the gain of each sine wave, x represents the finger position, and \( \lambda _1 \) and \( \lambda _2 \) represent the spatial wavelengths of the roughness textures (set to the values listed in Table 1). When single-sinusoidal roughness textures were presented, \( F_{v}(t) \) was given by the intensity of only the first term on the right-hand side of Equation (2).

The vibrotactile stimuli were investigated using a panel-mounted accelerometer (Vibration pickup 2302B, Showa Sokki Co., Ltd., Japan). The amplitudes of the vibration component of each vibrotactile and conjunct stimulus, or half the peak-to-peak acceleration, are listed in Tables 2 and 3. The panel acceleration was measured with no load and with an applied load of 1 N (assumed finger load). The frequency used to calculate the amplitude from the acceleration was calculated assuming that the finger pad slides at 150 \( \rm mm/s \). For example, tracing of a roughness texture with \( \lambda \) = 1.5 \( \rm mm \) at 150 \( \rm mm/s \) yields a frequency of 100 Hz. Note that, for the roughness textures containing two spatial wavelengths, only the acceleration is displayed because of the difficulty in converting from acceleration to displacement. From Table 2, the intensity of the stimuli containing one spatial wavelength exceeded the absolute threshold amplitude of the finger pad [5], and all vibrotactile stimuli had sufficiently high magnitudes that they could be perceived by the participants. These magnitudes were determined using the method described in Section 4.4.3.

Table 2.
LabelAcceleration (\( \rm mm/s^2 \))Displacement (mm)
No load1 NNo load1 N
Texture 13.883.440.0100.009
Texture 28.154.830.0570.034
Texture 37.314.83
Texture 48.495.32
Texture 57.555.18
  • The acceleration was measured under no load and 1 N applied load (assumed finger load). The displacement results under no load and 1 N applied load are also listed. However, those for the roughness textures containing two spatial wavelengths are excluded because of the difficulty in converting acceleration to amplitude.

Table 2. Amplitude of Panel Acceleration and Displacement for Vibrotactile Stimuli

  • The acceleration was measured under no load and 1 N applied load (assumed finger load). The displacement results under no load and 1 N applied load are also listed. However, those for the roughness textures containing two spatial wavelengths are excluded because of the difficulty in converting acceleration to amplitude.

Table 3.
LabelAcceleration (\( \rm mm/s^2 \))Displacement (mm)
No load1 NNo load1 N
Texture 13.663.550.0090.009
Texture 26.554.250.0460.030
Texture 36.704.72
Texture 48.715.01
Texture 57.225.09
  • The acceleration was measured for no load and 1 N applied load (assumed finger load). The displacement results under no load and 1 N applied load are also listed. However, those for the roughness textures containing two spatial wavelengths are excluded because of the difficulty in converting acceleration to amplitude.

Table 3. Amplitude of Panel Acceleration and Displacement for Conjunct Stimuli

  • The acceleration was measured for no load and 1 N applied load (assumed finger load). The displacement results under no load and 1 N applied load are also listed. However, those for the roughness textures containing two spatial wavelengths are excluded because of the difficulty in converting acceleration to amplitude.

4.4.2 Electrostatic-friction Stimuli Simulating Roughness Textures.

The relationship between the shear force \( F_{e}(t) \) and the applied voltage \( V_{e}(t) \) generated by tracing the panel can be expressed as Equation (3), from the electrostatic force and Coulomb’s friction law [33],1 (3) \( \begin{eqnarray} F_{e}(t) &=& \mu \lbrace W+kV_{e}(t)^2\rbrace \end{eqnarray} \) where \( \mu \), W, and k are the coefficient of friction of the panel, finger load, and constant for electrostatic force, respectively. The shear force produced when tracing a finger across an uneven surface is expressed as a gradient function of the surface displacement [13, 43]. Thus, the phase of \( F_{e}(t) \) is \( \pi /2 \), different from that of the surface displacement. Note that, whereas the expression for \( F_{v}(t) \) (Equation (2)) incorporates the sinusoidal function, that for \( F_{e}(t) \) (Equation (4)) involves the cosine function: (4) \( \begin{equation} F_{e}(t) = \mu \left[W+k\left\lbrace C\cos \left(2\pi \frac{x(t)}{\lambda _1}\right)+D\cos \left(2\pi \frac{x(t)}{\lambda _2}\right)+C+D\right\rbrace \right]. \end{equation} \)

Here, C and D represent the gains of each sinusoidal wave. From Equation (3), \( V_{e}(t) \) is expressed as Reference [12]: (5) \( \begin{equation} V_{e}(t)=\sqrt {C\cos \left(2\pi \frac{x(t)}{\lambda _1}\right)+D\cos \left(2\pi \frac{x(t)}{\lambda _2}\right)+C+D}. \end{equation} \)

This method can be extended depending on the number of sinusoidal waves to be synthesized. In this study, the actual voltage applied to the panel was \( V_{e}(t) \) with amplitude modulation applied at a base frequency of 20 kHz. When the single-sinusoidal roughness texture was presented, \( V_{e}(t) \) was given by the intensities of only the first and third terms on the right-hand side of Equation (5). The intensities of the electrostatic-friction stimuli should be determined by measuring the friction force; however, in our device, it was difficult to implement a new load cell to measure the magnitude of the electrostatic-friction force. Instead, the maximum applied voltages are listed in Table 4.

Table 4.
LabelElectrostatic-friction stimuli (V)Conjunct stimuli (V)
Texture 112.211.2
Texture 219.813.4
Texture 320.417.0
Texture 417.613.8
Texture 517.215.8
  • The values for the electrostatic-friction stimuli and conjunct stimuli are listed in the second and third columns, respectively.

Table 4. Maximum Voltage Applied to Panel ( \( V_{e} \) ) for Electrostatic-friction Condition and Conjunct-stimuli Condition

  • The values for the electrostatic-friction stimuli and conjunct stimuli are listed in the second and third columns, respectively.

4.4.3 Adjustment of Virtual Roughness Stimuli Strengths.

The amplitudes (A, B, C, and D) were determined by three people who were familiar with the displays. They included two authors of this article. An informal method of adjustment was used to tune the tactile stimulus intensities so that they resembled the tactile sensations generated by the real roughness textures. First, each tuner adjusted the gains of A and B in the vibrotactile-stimuli-only condition. Next, they adjusted the gains of C and D for the electrostatic-friction-stimuli only condition. They then adjusted the gains of conjunct stimuli while fixing the ratios of A to B and C to D determined in the preceding processes. Finally, the mean gains determined by the three experts was adopted for the main experiment. As a result, in the conjunct condition, the intensities of the vibrotactile stimuli were stronger than that of the electrostatic-friction stimuli, which is consistent with the results of user studies in Reference [22]. In this process, the tuners attempted to equalize the subjective magnitudes of the stimuli under the three stimulus conditions. We implemented this decision method for practical reasons. Other possible decision methods include matching the normal displacement of the finger pad when sliding over actual and virtual surfaces, and determining the friction-force magnitude using a feedback control based on measurement of this force; however, our display was not equipped with load cells. See the last paragraph in Section 7 about the potential problems with these methods when determining the gain parameters.

4.5 Result

Figure 3 shows the proportions of the ranks determined by the participants for each of the five types of stimuli. Figure 3(f) and (g) summarize the results for the simple sinusoidal and complex textures, respectively, while Figure 3(h) presents summarized results for all roughness textures. Here, * and ** represent the statistical differences between two stimulus conditions at p = 0.05 and 0.01, respectively, with Bonferroni correction.

Fig. 3.

Fig. 3. Rank proportions for each stimulus condition and surface, where \( \ast \) and \( \ast \ast \) indicate \( p \lt 0.05 \) and \( p \lt 0.01 \) , respectively.

Figure 3(a) shows the rank proportions for Texture 1. Seven of 10 participants chose the conjunct stimulus as the most realistic condition. There was a significant difference between the answers for the vibrotactile and conjunct stimuli (Conjunct-Vibrotactile: \( z = 2.61, p = 0.027 \), Wilcoxon signed-ranked test).

Figure 3(b) shows the rank proportion results for Texture 2. Five of 10 participants chose the conjunct stimulus as the most realistic condition. There was a significant difference between the answers for the electrostatic-friction stimulus and the other two stimulus conditions (Vibrotactile-Friction: \( z = 2.42, p = 0.046 \), Conjunct-Friction: \( z = 3.18, p = 0.0045 \)).

Figure 3(c) shows the rank proportion results for Texture 3. Five of 10 participants chose the vibrotactile stimulus as the most realistic condition. There was a significant difference between the answers for the electrostatic-friction stimuli alone and the conjunct stimuli (Conjunct-Friction: \( z = 2.62, p = 0.026 \)).

Figure 3(d) shows the rank proportion results for Texture 4. Six of 10 participants chose the conjunct stimulus as the most realistic condition. There were no significant differences between any of the stimulus conditions.

Figure 3(e) shows the rank proportion results for Texture 5. Six of 10 participants chose the conjunct stimulus as the most realistic condition. There was a significant difference between the answers for the vibrotactile and conjunct stimuli (Conjunct-Vibrotactile: \( z = 2.53, p = 0.034 \)).

Figure 3(f) shows the total rank proportion of Textures 1 and 2. The answer rates for the conjunct stimuli were significantly different from those for the other stimuli (Conjunct-Vibrotactile: \( z = 2.62, p = 0.026 \), Conjunct-Friction: \( z = 3.71, p = 6.3 \times 10^{-4} \)). In particular, the p-values between the conjunct stimuli and electrostatic-friction stimuli were smaller, and there was a distinct difference in realism for these two stimulus conditions.

Figure 3(g) shows the total rank proportion of the composite roughness textures: Textures 3, 4, and 5. The answer rates for the conjunct stimuli differed significantly from those for the other stimuli (Conjunct-Vibrotactile: \( z = 2.88, p = 0.012 \), Conjunct-Friction: \( z = 4.23, p = 6.9 \times 10^{-5} \)). In particular, the p-values between the conjunct stimuli and electrostatic-friction stimuli became smaller, and there was a large difference in realism quality.

Figure 3(h) shows the total rank proportions for all roughness textures. In this case, the answer rates for the conjunct stimuli differed significantly from those for the other stimuli (Conjunct-Vibrotactile: \( z = 3.92, p = 2.6 \times 10^{-4} \), Conjunct-Friction: \( z = 5.66, p = 4.7 \times 10^{-8} \)). In addition, the answer rates for the vibrotactile and electrostatic-friction stimuli differed significantly (Vibrotactile-Electrostatic: \( z = 2.44, p = 0.043 \)).

Skip 5EXPERIMENT 2: ROUGHNESS TEXTURE IDENTIFICATION Section

5 EXPERIMENT 2: ROUGHNESS TEXTURE IDENTIFICATION

We investigated the identification performance for five different roughness textures under each of the three stimulus conditions. For reference, participants also performed a task in which they identified the real roughness textures. In this experiment, we focused on two points: whether superior identification performance is achieved for conjunct stimuli compared to vibrotactile stimuli alone or electrostatic-friction stimuli alone and the extent of the difference in identification performance for real and virtual roughness textures.

5.1 Identification Task Procedure

We conducted a task to identify the corresponding stimuli from five virtual stimuli that simulated each of the five real roughness textures. After a brief explanation of the task, the participants experienced three virtual stimuli and real roughness textures for a few minutes as a training session. The participants were asked to choose one of the five options for the virtual stimuli or real roughness textures that corresponded to the real roughness textures presented. In a single set, each participant conducted one trial for each of the four stimulus conditions (vibrotactile stimuli, electrostatic-friction stimuli, and their conjunct stimuli plus actual stimulus condition) in randomized order. In total, 10 sets were conducted for individuals. During the experiment, the participants wore headphones and listened to pink noise. They also wore sunglasses with tape attached to the lenses. The experiment time was approximately 1.5 h per person, including breaks.

5.2 Participants

Ten university students (males in their 20s) participated in the experiment after providing written informed consent. Nine of these students also participated in Experiments 1 and 3. All participants were paid and were unaware of the purpose of the experiment.

5.3 Analysis

The accuracy rate was calculated by dividing the total number of correct answers by the total number of trials, i.e., 10. A correct answer was recorded when a virtual stimulus corresponding to a real roughness texture was selected. First, 95% confidence intervals were used to determine whether the accuracy rate was significant. If the lower boundary of this interval exceeded the chance probability (0.2), then the roughness texture was identified with significance. Next, we investigated whether there was a difference in the distribution of the mean accuracy rates among the three stimulus conditions using the chi-square distribution. For any two of the three stimulus conditions, a Bonferroni correction was applied. Finally, the mean accuracy rates for each stimulus condition were compared.

5.4 Result

Table 5 lists the identification results for the four stimulus conditions.

Table 5.
Actual roughness texture
LabelTexture 1Texture 2Texture 3Texture 4Texture 5
(a) ActualroughnesstextureTexture 1\( 1.00\pm 0.00 \)\( 0.00\pm 0.00 \)\( 0.00\pm 0.00 \)\( 0.00\pm 0.00 \)\( 0.00\pm 0.00 \)
Texture 2\( 0.00\pm 0.00 \)\( 0.64\pm 0.09 \)\( 0.08\pm 0.05 \)\( 0.28\pm 0.09 \)\( 0.00\pm 0.00 \)
Texture 3\( 0.00\pm 0.00 \)\( 0.08\pm 0.05 \)\( 0.81\pm 0.08 \)\( 0.11\pm 0.06 \)\( 0.00\pm 0.00 \)
Texture 4\( 0.00\pm 0.00 \)\( 0.28\pm 0.09 \)\( 0.11\pm 0.06 \)\( 0.61\pm 0.10 \)\( 0.00\pm 0.00 \)
Texture 5\( 0.00\pm 0.00 \)\( 0.00\pm 0.00 \)\( 0.00\pm 0.00 \)\( 0.00\pm 0.00 \)\( 1.00\pm 0.00 \)
Actual roughness texture
LabelTexture 1Texture 2Texture 3Texture 4Texture 5
(b)VibrotactilestimuliTexture 1\( 0.93\pm 0.05 \)\( 0.00\pm 0.00 \)\( 0.03\pm 0.03 \)\( 0.01\pm 0.02 \)\( 0.03\pm 0.03 \)
Texture 2\( 0.03\pm 0.03 \)\( 0.23\pm 0.08 \)\( 0.38\pm 0.10 \)\( 0.22\pm 0.08 \)\( 0.16\pm 0.07 \)
Texture 3\( 0.00\pm 0.00 \)\( 0.38\pm 0.10 \)\( 0.11\pm 0.06 \)\( 0.26\pm 0.09 \)\( 0.24\pm 0.08 \)
Texture 4\( 0.02\pm 0.03 \)\( 0.22\pm 0.08 \)\( 0.16\pm 0.07 \)\( 0.31\pm 0.09 \)\( 0.24\pm 0.08 \)
Texture 5\( 0.02\pm 0.03 \)\( 0.17\pm 0.07 \)\( 0.32\pm 0.09 \)\( 0.19\pm 0.08 \)\( 0.33\pm 0.09 \)
Actual roughness texture
LabelTexture 1Texture 2Texture 3Texture 4Texture 5
(c)ElectrostaticfrictionstimuliTexture 1\( 0.87\pm 0.07 \)\( 0.10\pm 0.06 \)\( 0.01\pm 0.02 \)\( 0.00\pm 0.00 \)\( 0.02\pm 0.03 \)
Texture 2\( 0.03\pm 0.03 \)\( 0.19\pm 0.08 \)\( 0.30\pm 0.09 \)\( 0.36\pm 0.09 \)\( 0.12\pm 0.06 \)
Texture 3\( 0.07\pm 0.05 \)\( 0.38\pm 0.10 \)\( 0.15\pm 0.07 \)\( 0.11\pm 0.06 \)\( 0.29\pm 0.09 \)
Texture 4\( 0.03\pm 0.03 \)\( 0.27\pm 0.09 \)\( 0.19\pm 0.08 \)\( 0.44\pm 0.10 \)\( 0.06\pm 0.05 \)
Texture 5\( 0.00\pm 0.00 \)\( 0.06\pm 0.05 \)\( 0.34\pm 0.09 \)\( 0.09\pm 0.06 \)\( 0.51\pm 0.10 \)
Actual roughness texture
LabelTexture 1Texture 2Texture 3Texture 4Texture 5
(d)ConjunctstimuliTexture 1\( 0.95\pm 0.04 \)\( 0.02\pm 0.03 \)\( 0.01\pm 0.02 \)\( 0.00\pm 0.00 \)\( 0.01\pm 0.02 \)
Texture 2\( 0.01\pm 0.02 \)\( 0.21\pm 0.08 \)\( 0.49\pm 0.10 \)\( 0.17\pm 0.07 \)\( 0.13\pm 0.07 \)
Texture 3\( 0.02\pm 0.03 \)\( 0.43\pm 0.10 \)\( 0.10\pm 0.06 \)\( 0.29\pm 0.09 \)\( 0.15\pm 0.07 \)
Texture 4\( 0.00\pm 0.00 \)\( 0.21\pm 0.08 \)\( 0.22\pm 0.08 \)\( 0.45\pm 0.10 \)\( 0.14\pm 0.07 \)
Texture 5\( 0.02\pm 0.03 \)\( 0.13\pm 0.07 \)\( 0.19\pm 0.08 \)\( 0.08\pm 0.05 \)\( 0.57\pm 0.10 \)
  • Five different sinusoidal roughness textures defined in Table 1 were compared. Cells with proportions greater than the chance are colored light gray and dark gray, considering the 95% and 99% confidence intervals, respectively.

Table 5. Accuracy Proportions for Identification Task: Mean \( \pm \) 95 \( \% \) Confidence Interval

  • Five different sinusoidal roughness textures defined in Table 1 were compared. Cells with proportions greater than the chance are colored light gray and dark gray, considering the 95% and 99% confidence intervals, respectively.

For the task where the real roughness textures were identified in Table 5(a), all roughness textures were identified at a rate higher than the chance probability. In particular, all participants correctly identified Textures 1 and 5. For the other three textures, the accuracy rate exceeded 60%. The mean accuracy rate for this condition was 83%.

The lowest mean accuracy rate was obtained for the vibrotactile-stimulus identification task (Table 5(b)). For Texture 1, the identification accuracy rate exceeded 90%. However, for Textures 2, 3, 4, and 5, the identification rates were close to the chance probability. The mean accuracy rate for this condition was 39%.

For the electrostatic-friction stimulus identification task (Table 5(c)), Textures 1, 4, and 5 were correctly identified at rates exceeding the chance probability following consideration of the 95% confidence interval. For the other two roughness textures, the identification accuracy rates were close to the chance probability. The mean accuracy rate for this condition was 43%.

For the conjunct-stimulus identification task (Table 5(d)), Textures 1, 4, and 5 were correctly identified at rates exceeding the chance probability following consideration of the 95% confidence interval. For the other two roughness textures, the identification accuracy rates were close to the chance probability. The mean accuracy rate for this condition was 46%.

Table 6 lists the test results obtained using the chi-square distribution. The accuracy rates for the five textures differed between the vibrotactile and conjunct stimuli and between the vibrotactile and electrostatic-friction stimuli. The mean accuracy rates are shown in Figure 4. The mean accuracy rate for the conjunct stimuli exceeded that of the vibrotactile stimuli (\( df = 9 \), \( t = -4.45 \), \( p = 0.0015 \lt 0.01/3 \)). Further, the mean accuracy rate for the real roughness textures was far above those for the virtual textures.

Fig. 4.

Fig. 4. Experiment 2 (identification task) results. Mean and standard errors of accuracy rates among the ten participants.

Table 6.
Electrostatic-frictionVib. + Fric.
Vibrotactile\( \chi ^{2} \) = 12.52 \( p=0.013\lt 0.05/3 \)\( \chi ^2 \) = 24.08 \( p=7.6 \times 10^{-5}\lt 0.001/3 \)
Electrostatic-friction\( \chi ^{2} = \) 3.34 \( p=0.5\gt 0.05/3 \)

Table 6. Results of Goodness-of-fit Test for Accuracy Rates with Bonferroni Correction

Skip 6EXPERIMENT 3: COMPARISON OF SPATIAL WAVELENGTH DISCRIMINATION ABILITY FOR THREE STIMULUS CONDITIONS Section

6 EXPERIMENT 3: COMPARISON OF SPATIAL WAVELENGTH DISCRIMINATION ABILITY FOR THREE STIMULUS CONDITIONS

In this experiment, we investigated whether a difference exists in the spatial wavelength discrimination threshold of sinusoidal roughness stimuli for vibrotactile stimuli, electrostatic-friction stimuli, and their conjunct stimuli.

6.1 Discrimination Task

In this experiment, the spatial wavelength discrimination threshold was investigated using a single sinusoidal stimulus. This approach was adopted because it is very difficult to perceive changes in spatial wavelengths when the stimuli have complex shapes that include multiple wavelengths. The standard stimuli were the roughness textures with Textures 1 and 2 used in Experiment 1. We prepared virtual sinusoidal stimuli with spatial wavelengths (\( \lambda \)) of 0.7–2.3 and 1.7–3.3 mm as comparison stimuli, respectively.

In this experiment, we used the psychophysical method of limits. To prevent errors due to participants’ familiarity and expectations, the initial \( \lambda \) value in each series was randomized. This experiment investigated vibrotactile and electrostatic-friction stimuli and a combination of the two. The three stimulus types were tested on the participants in random order. For each standard stimulus, three ascending and three descending series were implemented; therefore, a total of 18 series were implemented for individuals. Before the main tasks, a training session was conducted using a stimulus condition that was randomly selected among the three conditions. Only one ascending and descending series was performed during the training session.

6.2 Participants

Ten university students (males in their 20s), identical to those in Experiment 1, participated in the experiment after providing written informed consent. All participants were paid and unaware of the purpose of the experiment.

6.3 Analysis

The mean values of the upper and lower thresholds obtained from each of the six series of trials were calculated for each of the three virtual stimulus conditions. The discrimination threshold was determined by subtracting the mean of the lower threshold from the mean of the upper threshold and halving that value. For any two of the three stimulus conditions, we investigated the possible difference between them using a t-test that considered the Bonferroni correction.

6.4 Result

Figure 5 shows the results of the spatial wavelength discrimination threshold measurement when the standard stimuli were Textures 1 and 2. For Texture 1, the discrimination threshold of the electrostatic-friction stimuli was 0.42 \( \pm \) 0.08 mm (mean \( \pm \) standard error), which exceeded that of the conjunct stimuli at 0.37 \( \pm \) 0.08 mm (\( t = 2.98, p = 0.015 \lt 0.05 / 3 \)). There was little difference in discrimination threshold between the vibrotactile and conjunct stimuli. For Texture 2, the discrimination threshold of the electrostatic-friction stimuli was 0.50 \( \pm \) 0.09 mm, exceeding that of the conjunct and vibrotactile stimuli at 0.39 \( \pm \) 0.09 mm (\( t = 3.95, p = 0.003 \lt 0.01 / 3 \)) and 0.38 \( \pm \) 0.09 mm (\( t = -4.86, p = 0.001 \lt 0.01 / 3 \)), respectively.

Fig. 5.

Fig. 5. Experiment 3 results. The mean and standard errors of the spatial wavelength discrimination thresholds for \( \lambda \) = 1.5 and 2.5 mm are shown. Here, \( \ast \) and \( \ast \ast \) indicate \( p \lt 0.05 \) and \( p \lt 0.01 \) , respectively.

Skip 7DISCUSSION Section

7 DISCUSSION

By reviewing studies of tactile texture displays, we can classify their realism evaluation methods into three main categories: methods based on subjective reports [1, 3, 8, 20, 21, 22, 23, 27, 39, 44, 48, 52], on psychophysical behavioral responses [1, 3, 4, 12, 14, 31, 38, 46, 50, 56, 61, 63], and on measurement of the physical quantity of stimuli [8, 20, 59], as shown in Figure 6. Furthermore, subjective evaluation methods can be divided into direct [1, 8, 22, 23, 31, 39, 44, 48, 52] and indirect [1, 3, 8, 20, 27, 52] methods. The direct method incorporates ranking tasks to compare the realism of several stimulus conditions and tasks to rate the realism for each of the multiple conditions. The indirect method incorporates tasks to score virtual stimuli along specific perceptual dimensions, such as roughness or hardness. The magnitude estimation method is a typical approach of this type. The relationship between the subjective quantity and the actual stimuli is expected to hold for virtual stimuli as well.

Fig. 6.

Fig. 6. Classification of evaluation methods for tactile texture display realism. The colored items were incorporated in this study.

Evaluation methods based on psychophysical behavioral responses consist of methods for estimating psychophysical thresholds [1, 3, 4, 12, 38, 46, 56, 61] and those to classify or identify virtual stimuli [14, 35, 50, 61, 63]. The threshold measurement method is often used to evaluate human responses to a single physical quantity incorporated in virtual stimuli. The closer the thresholds for the actual and virtual stimuli, the higher the quality of the virtual stimuli. In general, the discrimination thresholds for virtual stimuli exceed those for actual stimuli. The classification or identification method is used when multiple physical quantities in virtual stimuli are manipulated. It is better if the correct and erroneous classification or identification rates for the actual and virtual stimuli are similar.

For the physical-quantity measurement method, the actual and virtual stimuli are compared. Note, however, that physical resemblance and perceptual resemblance are different [8, 17, 36, 51].

Of the above-mentioned evaluation methods, this study considered aspects of subjective reports and psychophysical behavioral responses. Note that our tactile display is incapable of measuring shear friction forces and only a limited range of physical quantities can be evaluated.

In Experiment 1, the realism of virtual stimuli imitating complex and simple roughness textures was enhanced by combining vibrotactile and electrostatic-friction stimuli for our surface tactile display. As regards the realism of simple sinusoidal surfaces, the conjunct condition was found to be superior to the vibrotactile and electrostatic conditions. This is consistent with the results of our previous studies [21, 22]. Furthermore, the superiority of conjunct stimuli was also demonstrated in the case of the complex roughness stimuli. These results suggest that, when simulating textured surfaces, not only the skin deformation caused by the roughness but also the spatial distribution of the friction should be represented to achieve subjective realism.

In Experiment 2, we investigated whether virtual stimuli combining two principles can improve surface-feature identification performance. In this identification task, the virtual stimuli do not necessarily have to be realistic. Provided the different surfaces are rendered differently, the identification performance remains high. Therefore, this task was an independent test from the direct investigation of realism performed in Experiment 1. We expected that the combination of the vibrotactile and friction stimuli would yield accurate identification of multiple roughness textures, because simultaneous presentation of two types of tactile stimuli increases the number of perceptual dimensions, as mentioned in Section 1. However, although the combined stimuli improved the surface texture identification performance, the effect was marginal. That is, the conjunct stimuli increased the identification probability by only 2–7%. In addition, the identification probability for the real roughness textures was 83%, which far exceeds that of the conjunct condition (46%). The main reason for the low identification probability observed for the virtual stimuli may be related to the surface of the display. That is, the surface display does not reproduce the skin-deformation spatial distribution that occurs on the finger pad when actual macroscopic roughness textures are touched. These spatial cues are known to be the major determinant for perceiving macroscopically rough surfaces [24, 49, 60]. In particular, the macroscopic features might have been dominant in the identification task using real roughness textures. For example, Texture 2 was often confused with Texture 4, as detailed in Table 5(a). This was likely due to the similarity of the spatial skin deformations within the finger pad for these two surface types, because they contain the same spatial wavelength component, i.e., \( \lambda = 2.5 \) mm. In contrast, for the identification tasks using virtual stimuli, Textures 2 and 3 were often confused, as detailed in Table 5(b)–(d). The roughness textures produced by an electrostatic-friction display can reverse the effect of \( \lambda \) on roughness perception [20], where surfaces with greater \( \lambda \) values seem smoother. The perceived roughness increases as \( \lambda \) increases to at least 3.0–4.0 mm for real roughness textures [6, 29, 54], whereas the virtual stimuli on the panel become smaller as \( \lambda \) increases. We adjusted the voltage or perceived strength of the virtual stimulus for each texture to avoid this phenomenon, but could not completely avoid it, and a reversal effect like that reported by [20] might have occurred.

In Experiment 3, we compared three stimulus conditions in terms of the spatial wavelength discrimination thresholds. We expected that the combined condition would yield small discrimination thresholds and foster discernment of small textural changes. The results reported in Section 6.4 revealed no marked difference in discrimination threshold among the three stimulus conditions. Lederman et al. reported that roughness perception accuracy is blurred when the spatial wavelength exceeds 1 mm [29, 30]. In our experiments, we used a wave with \( \lambda = 1.3 \)–2.5 mm, and it may be difficult to evaluate tactile texture display performance for this range of \( \lambda \) values. In addition, the touch screen of the surface tactile display is flat. Thus, the participants could not utilize spatial variation cues and they determined the roughness degree of the virtual stimuli based on the temporal variation of their skin deformation, i.e., the vibration. Therefore, high discrimination thresholds may not be expected for surface tactile displays, because the spatial deformation of the skin is particularly important in the context of macroscopic roughness [7, 37, 60].

In summary, virtual stimuli combining vibrotactile and electrostatic-friction stimuli were found to have significant effects on realism based on subjective reports, but not necessarily with regard to behavioral responses, throughout the three experiments.

The present study had several limitations. First, the intensity of each virtual texture was adjusted by three experts. However, in general, the friction magnitude in an electrostatic display varies depending on the condition of the individual fingers. This means that the same voltage does not necessarily yield the same friction force. As mentioned in Section 4.4.3, two of the authors, along with a third expert, were involved in determining the gain parameters of the stimuli. Hence, we cannot objectively deny that the gain parameters could be biased. We recognize that we should have employed trained participants that were unaware of the objectives of the study. Second, the roughness textures tested in this study were limited. In the future, finer roughness textures with \( \lambda \) smaller than 1 mm should be tested. Third, the lack of gender diversity among participants in the present study can be a concern when generalizing the results. Especially, our results were obtained from only male participants, whereas there exist known differences in tactile perception between men and women [42]. Fourth, as mentioned, a limitation of the surface texture display is that it does not simulate the spatial distribution of the skin deformation in the skin-panel contact area, whereas actual roughness textures yield such distribution. We speculate that such a condition with no spatial distribution of skin deformation is similar to the condition where roughness textures are scanned by using a stylus or rigid finger sack. Although some earlier studies suggest that stylus conditions are similar to bare-finger conditions regarding roughness perception [26, 64, 65], the stylus condition can be more difficult in roughness discrimination because of the limited tactile cues. An experimental comparison between the stylus condition and virtual textures allows us to test our speculation that the texture perceived on the panel is similar to the one perceived by using a stylus.

Skip 8CONCLUSION Section

8 CONCLUSION

We attempted to render rough textures on a flat panel. To achieve this, we used a new tactile presentation method to combine vibrotactile stimuli, which are suitable for presenting a sense of surface roughness, and electrostatic-friction stimuli, which are suitable for generating a sense of friction. The method efficacy was then evaluated based on its subjective effects on realism and its effects on behavioral responses for roughness textures with simple and complex surface geometries. As regards the subjective aspect, we found that the combined stimuli improved the realism of sinusoidal roughness textures with one spatial wavelength and complex textures consisting of two sinusoidal waves. In terms of behavioral responses, an identification task involving sinusoidal roughness textures was performed; the conjunct stimuli results were statistically superior to those obtained when only the vibrotactile stimuli were used, but the difference was less clear than for the subjective aspect. Furthermore, combination of the two types of virtual stimuli did not yield smaller discrimination thresholds for the spatial surface wavelength. Thus, the effects of combined stimuli were prominent for subjectively reported realism, but marginal or null for psychophysical performance. A combination of vibrotactile and electrostatic-friction stimuli is recommended for improving subjectively reported realism. When applied to natural materials from regular roughness textures, the stimulus generation algorithm would need to be considered more deeply, because it involves more fine and complex textures.

Footnotes

  1. 1 This equation cannot explain some phenomena [34]. Persson et al. suggested that electrostatic-friction occurring in the human fingertips is due to a mechanism in which voltage application increases the real contact area and, thus, increases the adhesion friction force [41].

    Footnote

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Index Terms

  1. Tactile Texture Display Combining Vibrotactile and Electrostatic-friction Stimuli: Substantial Effects on Realism and Moderate Effects on Behavioral Responses

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    • Published in

      cover image ACM Transactions on Applied Perception
      ACM Transactions on Applied Perception  Volume 19, Issue 4
      October 2022
      95 pages
      ISSN:1544-3558
      EISSN:1544-3965
      DOI:10.1145/3567477
      Issue’s Table of Contents

      Copyright © 2022 Copyright held by the owner/author(s).

      This work is licensed under a Creative Commons Attribution-NonCommercial International 4.0 License.

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      Publication History

      • Published: 7 November 2022
      • Online AM: 30 May 2022
      • Accepted: 19 May 2022
      • Revised: 29 April 2022
      • Received: 19 May 2021
      Published in tap Volume 19, Issue 4

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      • Refereed

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