Abstract
The focus of this commentary is on the role of “place” in designed embodied computer-supported collaborative learning experiences. While earlier embodied learning technology work centered individual experiences, the emphasis in this collection of articles is on embodiment as social and multi-person. I observe that a notion of shared place emerges as a key aspect, where multiple bodies collaborate and negotiate ideas and understandings with one another given embodied and place-based resources. These resources include multiple different relative perspectives, body motions, and common referents. I also discuss more critical aspects of embodiment and place that merit further exploration. Through discussion of examples from this article collection, I ultimately propose that making place more salient in embodied computer-supported collaborative learning (CSCL) experiences could serve to productively advance future research and design.
Similar content being viewed by others
Notes
A pun, albeit an unintentional one.
References
Barsalou, L. W. (2008). Grounded cognition. Annual Review of Psychology, 59, 617–645.
Fu, E. L. F., van Aalst, J., & Chan, C. K. K. (2016). Toward a classification of discourse patterns in asynchronous online discussions. International Journal of Computer-Supported Collaborative Learning, 11(4), 441–478. https://doi.org/10.1007/s11412-016-9245-3
Gibson, J. J. (1979). The Ecological Approach to Visual Perception. Houghton Mifflin.
Huang, W., Walkington, C., & Nathan, M. J. (2023). Coordinating modalities of mathematical collaboration in shared VR environments. International Journal of Computer-Supported Collaborative Learning.
Ingold, T. (2021). Being alive: Essays on movement, knowledge and description. Routledge.
Lakoff, G., & Nunez, R. E. (2000). Where mathematics comes from: How the embodied mind brings mathematics into being. Basic Books.
Lee, V. R. (2015). Technology meets body, body meets technology. In V. R. Lee (Ed.), Learning Technologies and the Body: Integration and Implementation in Formal and Informal Learning Environments (pp. 1–20). Routledge.
Lee, V. R., Pimentel, D. R., Bhargava, R., & D’Ignazio, C. (2022). Taking data feminism to school: A synthesis and review of pre-collegiate data science education projects. British Journal of Educational Technology, 55(3), 1096–1113. https://doi.org/10.1111/bjet.13251
Lee, V. R., & Shapiro, R. B. (2019). A broad view of wearables as learning technologies: Current and emerging applications. In P. Diaz, A. Ioannou, K. K. Bhagat, & J. M. Spector (Eds.), Learning in a Digital World—Perspectives on Interactive Technologies for Formal and Informal Education (pp. 113–133). Springer.
Lui, Chong, Mullally, & McEwen. (2023). Facilitated model-based reasoning in immersive virtual reality: Meaning making and embodied interactions with dynamic processes. International Journal of Computer-Supported Collaborative Learning.
Marin, A., & Bang, M. (2018). “Look it, this is how you know”: Family forest walks as a context for knowledge-building about the natural world. Cognition and Instruction, 36(2), 89–118. https://doi.org/10.1080/07370008.2018.1429443
Moher, T. (2006). Embedded phenomena: Supporting science learning with classroom sized distributed simulations. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 691–700). Montréal, Québec, Canada: Association for Computing Machinery. https://doi.org/10.1145/1124772.1124875
Norman, D. A. (1993). Things That Make Us Smart: Defending Human Attributes in the Age of the Machine. Addison-Wesley Pub. Co.
Planey, J., Rajarathinam, R. J., Mercier, E., & Lindgren, R. (2023). Gesture-mediated collaboration with augmented reality headsets in a problem-based astronomy task. International Journal of Computer-Supported Collaborative Learning.
Schneider, B., & Pea, R. (2023). Real-time mutual gaze perception enhances collaborative learning and collaboration quality. International Journal of Computer-Supported Collaborative Learning, 8(4), 375–397. https://doi.org/10.1007/s11412-013-9181-4
Silvis, D., Clarke-Midura, J., Shumway, J., & Lee, V. R. (2022). Every glass ceiling has a floor (of interaction): Studying body position during floor-based activities in kindergarten classrooms. In C. Chinn, E. Tan, C. Chan, & Y. Kali (Eds.), Proceedings of the 16th International Conference of the Learning Sciences—ICLS 2022 (pp. 997–1000). ISLS.
Taylor, K. H. (2017). Learning along lines: Locative literacies for reading and writing the city. Journal of the Learning Sciences, 26(4), 533–574. https://doi.org/10.1080/10508406.2017.1307198
Tu, X., Danish, J., Humburg, M., Zhou, J., Mathayas, J., Enyedy, N., & Jen, T. (2023). Understanding young children’s science learning through embodied communication within an MR environment. International Journal of Computer-Supported Collaborative Learning.
Wilson, M. (2002). Six views of embodied cognition. Psychonomic Bulletin & Review, 9(4), 625–636.
Zimmerman, H. T., Land, S. M., Faimon, L., & Chiu, Y.-C. (2023). Mobile augmented reality supporting families’ immersive collaborative learning: Learning-on-the-move for place-based geoscience sensemaking. International Journal of Computer-Supported Collaborative Learning.
Acknowledgements
I thank the guest editors for providing the opportunity to offer a commentary and members of my lab group for participating in some productive discussions with me about different perspectives on embodiment as I prepared this piece.
Author information
Authors and Affiliations
Corresponding author
Additional information
Publisher's note
Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.
Rights and permissions
Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law.
About this article
Cite this article
Lee, V.R. Common “place” observations about embodiment and CSCL. Intern. J. Comput.-Support. Collab. Learn 18, 153–162 (2023). https://doi.org/10.1007/s11412-023-09402-3
Received:
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1007/s11412-023-09402-3