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个人简介

陈侃,北师港浸大计算机科学与技术专业客座助理教授。曾任弗劳恩霍夫新加坡研究院互动媒体高级研究员。之前多年从事游戏的开发和教育,例如曾任迪吉彭理工学院助理教授和光荣特库摩游戏程序员。本科毕业于新加坡国立大学,硕士和博士毕业于南洋理工大学。 教育背景 新加坡南洋理工大学 计算机 博士 新加坡南洋理工大学 计算机 硕士 新加坡国立大学 计算机 学士

研究领域

计算机图形学、虚拟现实、人机交互、游戏开发

近期论文

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Qian Sun, Yan Chen, Wenyuan Tao, Han Jiang, Mu Zhang, Kan Chen* and Marius Erdt. A GAN-based Approach Toward Architectural Line Drawing Colorization Prototyping. The Visual Computer (TVCJ), https://doi.org/10.1007/s00371-021-02219-x, 2021. Alex Zhang, Kan Chen, Henry Johan and Marius Erdt. High-performance Adaptive Texture Streaming and Rendering of Large 3D Cities. The Visual Computer (TVCJ), https://doi.org/10.1007/s00371-021-02152-z, 2021. Kan Chen, Henry Johan, Marius Erdt. Appearance-Driven Conversion of Polygon Soup Building Models with Level of Detail Control for 3D Geospatial Applications. Advanced Engineering Informatics (ADVEI), vol.28, pp.101049, 2020. Wentao Cheng, Weisi Lin, Kan Chen, Xinfeng Zhang. Cascaded Parallel Filtering for Memory Efficient Image-based Localization. International Conference on Computer Vision (ICCV), 2019. Wentao Cheng, Kan Chen, Weisi Lin, Michael Goesele, Xinfeng Zhang, Yabin Zhang. A Two-stage Outlier Filtering Framework for City-Scale Localization using 3D SfM Point Clouds. IEEE Transactions on Image Processing (TIP), vol.28, no.10, pp.4857-4869, 2019. Kan Chen, Henry Johan. Interactive authoring of bending and twisting motions of short plants using hand gestures. Computer Animation and Virtual Worlds (CAVW), vol.28, no.6, pp.e1747, 2017. Kan Chen, Henry Johan. Animating 3D Vegetation in Real-time Using a 2D Approach. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), pp.69-76, 2015. Kan Chen, Henry Johan. A simple method to animate vegetation in images using simulation-guided grid-based warping. International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics), pp.244-251, 2013. Kan Chen, Henry Johan, Wolfgang Mueller-Wittig. Simple and Efficient Example-based Texture Synthesis Using Tiling and Deformation. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), pp.145-152, 2013. Kan Chen, Henry Johan. Real-time Continuum Grass. IEEE Virtual Reality (VR), pp.227-234, 2010.

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