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How Do Users Regulate Interaction Behaviors While Performing a Drag-and-Drop Task in a Virtual Reality Environment? Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-22 Min Chul Cha, Chae Heon Lim, Young Woo Kim, Sol Hee Yoon, Seul Chan Lee
In virtual reality (VR) environments, users interact with objects using mid-air gestures; drag-and-drop (DND) is one of the most frequently performed tasks. However, few studies have considered the...
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The Impact of a Priori Information on Drivers’ Mental Models, Attitudes, and Behavior in Interaction with Partial and Conditional Driving Automation Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-22 Sophie Feinauer, Irene Groh, Tibor Petzoldt
The introduction of automated driving features to the market will fundamentally change driver vehicle interaction. Because most drivers can be considered novices in regard to automated driving syst...
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Let’s Talk Games: An Expert Exploration of Speech Interaction with NPCs Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-19 Nima Zargham, Maximilian A. Friehs, Leandro Tonini, Dmitry Alexandrovsky, Emma Grace Ruthven, Lennart E. Nacke, Rainer Malaka
Recent years have witnessed significant advances in speech recognition and language processing technologies, enabling natural language conversations with computers. Concurrently, the gaming industr...
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Switching Intention of Potential Smart Home Users: The Co-action of Innovation Diffusion Theory and Switching Costs Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-19 Jian Wang, Yongbo Yu, Caijuan Lu
This study proposed a comprehensive model based on Innovation Diffusion Theory (IDT) and switching costs theory, which theorized and verified how the dimensions of innovation attributes and switchi...
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A Team Cognition Measurement Method for Single Pilot Operations Human-Machine System Design Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-18 Min Li, Miao Wang, Guoqing Wang, Yong Chen, Kelin Zhong
Team cognition is an important indicator to reflect the trend of single pilot operation (SPO) human-machine system team performance. How to measure team cognition to explore different function allo...
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The Impact of Serif vs Sans-Serif Typefaces on e-Commerce Websites Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-18 Sara Vecino, Martin Gonzalez-Rodriguez, Daniel Fernandez-Lanvin, Javier de Andres
E-commerce is a method of conducting business online, where the sales performance of each website is influenced by its design and usability. Typography is one of the characteristics of a website’s ...
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Multimodal Learning Engagement Assessment System: An Innovative Approach to Optimizing Learning Engagement Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-17 Chuangqi Li, Xinying Weng, Yifan Li, Tianxin Zhang
In the realm of global smart education, optimizing classroom learning efficiency is paramount. This study harnesses cutting-edge technology to delve into learning engagement dynamics. Leveraging th...
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Decoding Group Emotional Dynamics in a Web-Based Collaborative Environment: A Novel Framework Utilizing Multi-Person Facial Expression Recognition Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-17 Qiang Li, Zijin Liu, Zhibo Zhang, Qingbo Wang, Mingjuan Ma
As a crucial form of non-verbal communication, facial expressions can convey an individual’s emotional state through a combination of facial muscle movements and provide an effective approach to un...
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The Moderating Role of Age in the Mechanism of the Impact of Social Presence on Purchase Intention in Live-Streaming Shopping Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-17 Menghan Jin, Hui Xu, Huamao Peng
This study explores the different impacts of cognitive and affective social presence on purchase intention in live-streaming shopping for two age groups. Two hundred and four middle-aged and older ...
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Optimizing Virtual Nature for Psychological and Physiological Well-Being: A Systematic Review of the Moderating Effects of Duration, Nature Type, Sample Characteristics, and Immersiveness and Potential Risks of Bias Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-16 Ahmad Bolouki, Olivia McAnirlin, Matthew H. E. M. Browning, Allison Maynard
Virtual nature research has emerged as a prominent and captivating study area, gaining much attention for its profound potential to enhance well-being. This literature review aimed to expand prior ...
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The Effect of Individual-Level Factors and Task Features on Interface Design for Rule-Verification Crowdsourcing Tasks Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-16 Wen Wu, Xixiong Zhou, Xiaowen Shi, Ping Wu, Xin Lin, Jing Yang, Liang He
Rule-verification is essential for the construction of high-quality knowledge bases. Compared with the traditional approach of inviting experts with domain knowledge to accomplish the rule-verifica...
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The Robot Rights and Responsibilities Scale: Development and Validation of a Metric for Understanding Perceptions of Robots’ Rights and Responsibilities Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-16 Kate K. Mays, James J. Cummings, James E. Katz
The discussion and debates surrounding the robot rights topic demonstrate vast differences in the possible philosophical, ethical, and legal approaches to this question. Without top-down guidance o...
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The Effect of Touchscreen Layout Division on the Usability and Driving Safety of In-Vehicle Information Systems Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-15 Zhengxin Wu, Kaiyue Rao, Weixing Dou, Yixi Bao, Tao Jin
Compared to traditional physical controls, in-vehicle touchscreen interaction relies more on vision. Irrational In-Vehicle Information System (IVIS) interface layout design can lead to decreased dr...
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Use Intention of Mobile Music and Audio Platforms Among Middle-Aged and Older Chinese Adults Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-15 Xue Luan, Runting Zhong
Listening to music and audio is a main entertainment channel for middle-aged and older groups. Based on the technology acceptance model, we conducted interviews with 10 Chinese adults (M = 58.8, SD...
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Player Types in Gamified Learning: Conceptualization, Validation, and Profiling Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-15 Ya Xiao, Xueliang Chen, Yi Jin, Khe Foon Hew
Personalized gamification is often considered a superior approach to a one-size-fits-all method. This study addresses three limitations of previous personalized gamification research: (1) conceptua...
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Elderly-Centric Chromatics: Unraveling the Color Preferences and Visual Needs of the Elderly in Smart APP Interfaces Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-15 Bai Liu, Chuncheng Wang
The survey found that many interactive interfaces of apps developed for the elderly on the market do not align with the visual characteristics of the elderly in terms of color configuration design....
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To Animate or Not to Animate Usability Scales: The Effect of Animation on Questionnaire Experience and Psychometric Properties Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-15 Juergen Baumgartner, Andreas Sonderegger, Juergen Sauer
The Hybrid Usability Inventory (HUI) is a usability questionnaire that uses a combination of pictorial and verbal information to express the meaning of its items. This study aimed to extend the sta...
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Virtual Reality in Decision-Making Training: A Systematic Review and Meta-Analysis Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-15 Xinyu Bi, Yongbin Hu, Xianmin Yang, Jinying Zhang, Xiaoyi Li, Pengrui Tao, Meitan Chen
In recent years, the influence of virtual reality (VR) on decision-making training has garnered significant attention across various studies. Despite this growing interest, there remains a noticeab...
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Transforming Educational Assessment: Insights Into the Use of ChatGPT and Large Language Models in Grading Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-15 Chokri Kooli, Nadia Yusuf
The integration of Artificial Intelligence (AI) technologies in the field of education has prompted significant advancements, particularly in the domain of assessment and grading. This research del...
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Navigate Through Massive and Mixed Online Reviews: The Role of Central and Peripheral Cues in Consumers’ Information Search Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-15 Yang Liu, Qin Gao
While many studies have investigated the impact of central and peripheral cues on the perceived helpfulness of a single online consumer review, few studies have examined how central or peripheral c...
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Effect of Rich Electronic Word of Mouth (eWOM) to Predict Online Purchase Intention in Indian Context Using the Cognitive Theory of Multimedia Learning and SEM-FsQCA Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-14 Gobinda Roy, Biplab Datta, Srabanti Mukherjee, Indrani Paul
The objective of this study is to investigate the effect of rich eWOM (verbal and non-verbal) content on credibility, adoption, and online purchase intention using the cognitive theory of multimedi...
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mHealth Asthma Management App’s Content Creation, Stakeholders’ Values and Design Features Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-12 Nawaf Almutairi, Elena Vlahu-Gjorgievska, Khin Than Win
The objective of this article is to understand relevant stakeholders’ perceptions regarding their needs, values, and design requirements for a mHealth asthma management app. This qualitative study ...
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Does Competition in Online Games Foster Green Behaviour in Life? The Relationship Between Gamification Affordances and Engagement in Green Behaviours Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-12 Cong Cao, Sihan Cheng
In this study, to address global sustainable development challenges, we focused on the use of gamification systems, such as Ant Forest, to promote individual sustainable behaviours. Our research mo...
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Teaming with a Robot in Mixed Reality: Dynamics of Trust, Self-Efficacy, and Mental Models Affected by Information Richness Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-09 Benedikt Leichtmann, Thomas Meneweger, Christine Busch, Bernhard Reiterer, Kathrin Meyer, Daniel Rammer, Roland Haring, Martina Mara
This study employs an innovative mixed-reality game to investigate trust, self-efficacy, and collaboration willingness with a mobile robot in relation to information and mental models. Previous res...
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StepsBooster-S: A Culturally Tailored Step-Based Persuasive Application for Promoting Physical Activity Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-09 Najla Saad Almutari, Felwah Alqahtani, Rita Orji, Gerry Chan
An inactive lifestyle is associated with an increased risk of health problems. The combination of mobile step-trackers and persuasive strategies can be considered useful tools for encouraging physi...
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The Effect of Metaverse Concert Characteristics on User Re-Participation Intention: A Combination of the ETAM and the SPICE Model Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-09 Haiyin Sun, Ruchang Guo
Metaverse concerts transcend temporal and spatial constraints, emerging as highly sought-after virtual domains on contemporary metaverse platforms. To advance the sustainability of metaverse concer...
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Statement of Retraction: An Improved Approach for Human Movement Gesture Recognition Based on Grey Wolf Optimization and 3D Reconstruction Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-08
Published in International Journal of Human–Computer Interaction (Ahead of Print, 2024)
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Co-designing Digital Games Across the Boundary of Childhood and Youth Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-08 Martti Havukainen, Teemu H. Laine, Sini Kontkanen, Janne Järvikylä, Erkki Sutinen
Although co-designing games has received ample attention from researchers, there is a research gap on intergenerational co-design of games with children and young people where children’s unconstrai...
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Learning From Online Instructional Videos Considering Video Presentation Modes, Technological Comfort, and Students Characteristics Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-04 Michelle Perry, Renato F. L. Azevedo, Genevieve Henricks, R. Wesley Crues, Suma Bhat
Although much is known about the importance of video-based instruction for learning STEM online, how the instructor is presented in the video and how this impacts student reactions and learning rem...
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University Students’ Attitudes Toward ChatGPT Profiles and Their Relation to ChatGPT Intentions Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-04 Yuchi Zhang, Xianmin Yang, Wei Tong
ChatGPT, a cutting-edge artificial intelligence (AI) tool with the potential to transform education, has gained global recognition. Learners’ attitudes toward new technologies significantly influen...
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Understanding User Attitudes Towards AI-Enabled Technologies: An Integrated Model of Self-Efficacy, TAM, and AI Ethics Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-04 Chun Shao, Seungahn Nah, Heidi Makady, Jasmine McNealy
Despite a growing body of research on AI adoption and use, the impact of various psychological and technological factors on users’ decision-making processes remains largely understudied. To bridge ...
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Adopting Maximum Pupil Diameter to Detect Subtle Usability Issues of a Smartphone Application, Conflict Solver Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-04 Limin Zhang, Hong Cui
With the increasing popularity and unparalleled ubiquity of smartphones, researchers in various fields are designing and developing novel applications for this platform as part of the solution to t...
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Unearthing Subtle Cognitive Variations: A Digital Screening Tool for Detecting and Monitoring Mild Cognitive Impairment Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-04 Aoyu Li, Chen Xue, Ruixuan Wu, Wei Wu, Juanjuan Zhao, Yan Qiang
Early diagnosis of mild cognitive impairment (MCI) is pivotal in mitigating the risk of cognitive impairment and the onset of dementia. However, prevailing clinical cognitive screening tests and bi...
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Investigating the Relative Contributions of Unexpected Vection and Postural Instability to VR Cybersickness Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-03 Joel Teixeira, Sebastien Miellet, Stephen Palmisano
This study tested unexpected vection and postural instability accounts of cybersickness by having 30 participants play a commercial virtual reality (VR) simulation (“Mission-ISS”), while wearing he...
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A Study on the Impact Mechanisms of Users’ Behavioral Intentions Towards Augmented Reality Picture Books for Adult Readers Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-03 Liyuan Deng, Wei Wei, Jiangjie Chen
Currently, the picture book market for adult readers is on the rise, and the development of AR (Augmented Reality) technology has introduced new possibilities for its growth. This study aims to exp...
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The Dark Side of Metaverse: A Multi-Perspective of Deviant Behaviors From PLS-SEM and fsQCA Findings Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-03 Chew XinYing, Victor Tiberius, Alhamzah Alnoor, Mark Camilleri, Khai Wah Khaw
The metaverse has created a huge buzz of interest because such a phenomenon is emerging. The behavioral aspect of the metaverse includes user engagement and deviant behaviors in the metaverse. Such...
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Assessment Scale and Behavioral Model Construction for AI Chat Information Retrieval and Processing Service Systems Based on Behavioral Reasoning Theory—Taking ChatGPT-Like Tools as an Example Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-03 Zheng Wang, Zhiyuan Wang, Rong Deng
ChatGPT and other AI chat information retrieval and processing service systems can deal with many problems, which are crucial for users, yet current research lacks depth in user experience. And tho...
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OneTrace: Improving Event Recall and Coordination With Cross-Application Interaction Histories Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-03 Alexandre Battut, Kevin Ratovo, Michel Beaudouin-Lafon
To coordinate and understand past actions in a collaborative activity, co-workers typically access shared artifacts and the interaction histories provided by their tools. We interviewed 12 knowledg...
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A Task Allocation Strategy for Collaborative Learning in Virtual Reality Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-03 Yi Lin, Xiaolong Huang, Peng Guo, Xingwei Chen
Collaborative learning is widely applied in practical education due to its high efficiency and positive effectiveness. Virtual reality (VR) has driven the development of collaborative learning with...
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A Human-Machine Trust Evaluation Method for High-Speed Train Drivers Based on Multi-Modal Physiological Information Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-04-03 Huimin Li, Mengxuan Liang, Ke Niu, Yaqiong Zhang
With the development of intelligent transportation, it has become mainstream for drivers and automated systems to cooperate to complete train driving tasks. Human-machine trust has become one of th...
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Unlocking the Code: Exploring Predictors of Future Interest in Learning Computer Programming Among Primary School Boys and Girls Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-27 Verica Milutinović
The integration of programming into primary and secondary education has gained substantial attention globally, particularly in recent years. Despite efforts to showcase its benefits, there remains ...
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Investigating How Older Korean Immigrants Construct Meaning With a Companion Robot: A Narrative Analysis of User Experiences Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-27 Othelia EunKyoung Lee, Eunjung Lee
In light of the effects of cultural differences, language barriers, limited social networks on Korean American older immigrants, we investigate their utilization of companion robots as a potential ...
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“Treat Me as Your Friend, Not a Virtual Being”: The Impact of Intelligent Virtual Agent’s Self-Disclosure of Different Emotions on Children’s Friendship Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-27 Nasi Wang, Zhao Liu, Hongyi Yang, Zihan Ren, Wenyan Xie
Intelligent virtual agents (IVAs) in virtual reality have become integral companions for children. They have gained prominence in children’s daily engagements by offering a rich interactive experie...
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How to Create and Foster Sustainable Smart Cities? Insights on Ethics, Trust, Privacy, Transparency, Incentives, and Success Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-27 Christine Riedmann-Streitz, Norbert Streitz, Margherita Antona, Aaron Marcus, George Margetis, Stavroula Ntoa, Pei-Luen Patrick Rau, Elizabeth Rosenzweig
This paper describes the motivation, framework, concepts, method, implementation, and results of the HCII2023 Design Café, a dedicated participatory highly interactive design workshop held in Copen...
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Beyond the Birthday Cake Emoji: Unraveling Gender Differences and Behavioral Nuances in Nigerian Birthday Disclosures on Social Media Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-25 Victor Yisa, Gerry Chan, Reza Ghaiumy Anaraky, Rita Orji
People often congratulate and celebrate one another on social media, unknowingly disclosing critical information about themselves which may lead to privacy issues. Through quantitative, structural ...
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Perceived User Reachability in Mobile UIs Using Data Analytics and Machine Learning Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-25 Lik-Hang Lee, Yui-Pan Yau, Pan Hui
One-handed interactions on smartphone interfaces offer a prominent feature of highly mobile inputs. Thus, the design factor of user reachability is essential to realizing the incentive. However, th...
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Intelligent Moving Display Robots: Human-Centric Design Guidelines for Human–Robot Interaction Designers Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-25 Hyeji Jang, Daehee Park, Sowoon Bae
The recent pandemic and rapid increase in the number of media platforms in recent years have significantly influenced media watching behaviors of individuals. Specifically, individuals now want to ...
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Enhancing Online Learning: A Multimodal Approach for Cognitive Load Assessment Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-22 Yaofeng Xue, Kun Wang, Yisheng Qiu
Online learning has become increasingly popular in recent years, but the frequent occurrence of cognitive overload has been notably impacting both the learning experience and effectiveness. Therefo...
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Investigating Trust in Human-AI Collaboration for a Speech-Based Data Analytics Task Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-22 Abdullah Aman Tutul, Ehsanul Haque Nirjhar, Theodora Chaspari
Complex real-world problems can benefit from the collaboration between humans and artificial intelligence (AI) to achieve reliable decision-making. We investigate trust in a human-in-the-loop decis...
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Password-Sharing on SVOD Platforms: An Examination Through the Lens of Piracy Neutralization Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-22 Jaehyun Lee, Yeolib Kim, Yoonhyuk Jung
The present study aims to examine the determinants of piracy-based password-sharing behavior on subscription video-on-demand platforms (SVOD). Password-sharing which is permissible on SVOD platform...
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HCI Research and Innovation in China: A 10-Year Perspective Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-22 Yuanchun Shi, Xin Yi, Chen Liang, Yue Qin, Yuntao Wang, Yukang Yan, Zhimin Cheng, Pengye Zhu, Shiyu Zhang, Yongjuan Li, Yanci Liu, Xuesong Wang, Jiawen Chen, Weixuan Zhou, Yifan Wang, Diya Zhao, Feng Du
In the past years, human computer interaction (HCI) research and innovation have developed substantially, leading to a number of fruitful research topics. In this paper, we surveyed the HCI researc...
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Integrating Collaborative Learning and Advanced Technology in Industry 5.0: A Systematic Mapping Study and Taxonomy Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-19 Robson Kerschner de Lima, Wesllei Felipe Heckler, Rosemary Francisco, Jorge Luis Victória Barbosa
Learning evolves through human interactions and adapting to technological advancements. The fourth industrial revolution elevated the importance of machines in improving competitiveness, efficiency...
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Risk-Taking Driving Behavior in Interacting With an Autonomous Vehicle at Two-Way Stop-Controlled Intersections Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-19 Qianshan Jiang, Jaeyoung Lee, Farrukh Baig
During the initial stages of autonomous vehicles (AVs), they will coexist and interact with human-driven vehicles (HVs). There is a research gap in exploring AVs’ impact on human drivers’ risk-taki...
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Touchless Interaction for Smart Glasses in Emergency Medical Services: User Needs and Experiences Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-19 Zhan Zhang, Enze Bai, Aram Stepanian, Swathi Jagannath, Sun Young Park
The application of smart glasses in healthcare, particularly for providers engaged in hands-on patient care tasks, presents unique design challenges. This study combines participatory design and us...
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Metaverse Servicescape: Emotional Response to Virtual Retail Design Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-18 Clyde A. Warden, Judy F. Chen, Wan-Hsuan Yen
The highly anticipated global Metaverse market presents a burgeoning arena, particularly in shopping and retail. While physical retail environments have long emphasized the details of exterior and ...
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IT Skills of Young and Older People: A Qualitative Study Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-18 Manuela Haase, Michaelle Bosse, Stefan Sackmann, Gabriele Meyer
Both younger and older people have different ways of using and interacting with technical devices (smartphones, laptops and tablets). This study compares both user groups and explores how the techn...
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Effect of 2D/3D Visual and Haptic Cues for Fine Operation Tasks With Varying Difficulties Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-18 Zhenghang Hou, Weiping He, Shuxia Wang
Fine operations exist in the form of teleoperation, human-machine cooperative work, and fine manual assembly. However, there is a lack of research that explores the characteristics of different ass...
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Exploring the Cloud Storage Service Adoption Through the Dual Perspectives: Protection Motivation Theory (PMT) and the Extended Unified Theory of Technology Acceptance Model (UTAUT2) Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-18 Chi-Hoon Song, Ji-Hwan Lee, Taewoo Roh
Cloud computing is spreading rapidly, but little research has been conducted to understand the effects of the protective perspective on acceptance by individuals. The goal of this study was to expl...
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Evaluating the Effectiveness of Contact-Analog and Bounding Box Prototypes in Augmented Reality Head-Up Display Warning for Chinese Novice Drivers Under Various Collision Types and Traffic Density Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-18 Wanting Chen, Liuqiucheng Niu, Shan Liu, Shu Ma, Hongting Li, Zhen Yang
Augmented Reality Head-Up Display (AR-HUD) is a promising solution to the current warning system distraction problem. However, how to effectively convey warnings through AR graphics is still unclea...
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Assessing the Curvilinear Relationship in Employee Digital Performance: A Task-Technology Fit Perspective Int. J. Hum. Comput. Interact. (IF 4.7) Pub Date : 2024-03-18 Xin Zhang, Zhihao Qi, Liang Ma, Ge Zhang
In the context of the digital economy, one of the most important issues facing business managers is that of how to improve employee digital performance (EDP), however, extant studies exploring this...